.not a demo group  \/_____/__/\__\____/__/__/

the 2xl collective            ___
is proud to present            /  /\

\ \   an artpack assembled for your entertainment

.    \\  \  \\       & released at sofascene.revision/
\\                                     /2o2o

\__\/  .in alphabetical order \__\/

exocet/dentifrice^up rough

gentleman

kuemmel

lotek style/.tscc.^ymr^demozoo

mandacore

menace/spaceballs^boozoholics^accession^keyboarders^apan bepan

preacher/traction

ramonb5/desire

sensenstahl/hjb^demozoo

sim/wanted.team^lamers^titan

spotter/trsi

some thoughts: A bit of  background  information about  this image  that  will
explain the overall sloppiness:  in a bout of masochism, it was
all created using 1999-or-so technology. I've dusted off my old
PC (AMD K6@200 Mhz, 32 MB RAM, Windows 98)  and used Paint Shop
Pro 6 to draw this image from start to finish.  To up the ante,
I've also  used a really cheap and inaccurate  graphic tablet I
bought in  the late 90s,  which came with  a wired stylus!  The
painting process took 2 or 3 hours and it was an... interesting
experiment.

personal grts: Greetings  to  everyone  in Just For Fun,  Dentifrice, Up Rough
Flush, Atari scene people,  all the active peeps on Demozoo and
all the persons I had the  chance to meet in  the  demoscene in
the past 25 years or so. Keep safe and keep up the good work!

some thoughts: ohne worte

personal grts: hardy,    sensenstahl,    kuemmel,    powl,     gopher,    røly
spider jerusalem, harekiet, pnm, t$, tomcat, noby, icycool,lisu
okkie,  moqui,  beftex, wurstgetränk,  losso,  tma,  fieserwolf
peiselulli, gasman, streetuff, muhmac, messi,  ohli, oni, luisa
wysiwtf, hellmood,  gandhy,  virgill, stingray,  alkama, gargaj
v0yager, jammer,  waffle,  myy, dojoe, reward,  h7, yop, franky
truck,  t-101,  spiikki, eveangel,  suckho, nosfe, bodo, mikron
grendel roz, matt, bifat, xxx, nodepond, topy, jonnz... and all
the nice people not listed here right now! <3

some thoughts: Enjoy my 25 year old grave-digger-mods!
Check the .txt for more info.

personal grts: sensenstahl, hellmood,  gentleman,  t$,  bartman,  andy,  hardy
gargaj,   tomcatabaddon,   harekiet,   britelite,   xq,   dojoe
saga musix, kaomau and all the tiny intro coders

.::. Lotek Style/.tSCc.^YMR^Demozoo .:::::::::::::::::::::::::::::::::::::::::;.

some thoughts: It's been about 15 years since I released an ASCII-colly.  Well
to be honest I just smashed together some stuff that was  lying
around. Scary to read these time-scales. Maybe this will be the
last  release of  this  kind.  Anyway I'd  like to  greet  some
people:

personal grts: All current members of .tSCc. (Insane, Creature XL, Llama,  Ray
Moondog, Remo, Dynacore,  SCY, giZMo),  the whole demozoo-staff
and all active atari sceners in 2020. Stay Atari!

some thoughts: The first contact with the scene after years  I would  describe
as follows:  "Another visitor. Stay  a while, stay  forever..."
A few years  ago  I  sat together with h-bert and philosophized
about old retro computers. Shortly afterwards the men's weekend
at the Evoke was  planned  and  then successfully  carried out.
What a flood of memories. It was clear  I wanted  the red pill.
So I got some old stuff and off I went. Here I am now.

Oh yes Sen told me to talk about my  favorite beer.  So here we
go: Harte Arbeit. Ehrlicher Lohn. DBB

In this spirit:
"Another visitor. Stay a while, stay as SCENER..."

personal grts: thanks to h-bert,  rayden and sensenstahl for bringing  me back
to the roots.

.::. menace/Spaceballs^Boozoholics^Accession^Keyboarders^Apan Bepan .:::::::::;.

some thoughts: This effort powered by coffee and self isolation.

personal grts: sensenstahl, dozer,  slummy, lug00ber,  gloom,  eladamri,  leia
gasman,  exocet, lotek style,  fnord, saga musix, emoon,  kusma
susencrusen,  arcane,  phobium,  xeche,  response,  tick,  asle
emoon, ziphoid, shifter, quarryman, randy,  tft, deadguy,  wasp
hugin, bob, illm, hedning, curt cool, 4play

some thoughts: These are  two  old poems,  once set to music  but now released
here slightly edited in pure form.  Inspiration for these words
came from David Tibet, Kim Larsen and  my late grandmother, not
to mention the inevitable passage of time.

personal grts: I would  like  to send love to  Sensenstahl for  creating  this
anthology and to my  many other scene friends,  who I have  not
seen in years. I love and miss you.

some thoughts: I never dreamt having my weird personal experiments featured in
an art pack.  But here we are with  The Collection and three of
my experimentations  are in there.  Growing up  amongst so many
talented people in code, music and pixelpushing has always made
me  hesitant to  bring  my  stuff  into  public.  As  the  main
organizer of  dSr  I am mostly  just chasing  other  people  to
publish their great work and preferably under the DESiRE label.
But well,  let me tell you a bit about the three pieces of work
of mine you can find in the art pack.

"The Collection" is  a 32c amiga picture that formed in my mind
when talking with Sensenstahl about the idea for this art pack.
I have tried  many variation  but adding  more to the picture I
found to distracting.  So you have a simple logo and magic lamp
the is  supposed to represent  the digital magic provide to you
during this first ever remote Revision.  Made mostly with Corel
Photopaint  (yes I still do  not use photoshop)  and Promotion.
I am  not a real  talented  pixel  pusher,  so I rely  a lot on
technology tools for creation of my stuff.

"The Angry God"  or  "Do not mess with me"  is a picture that I
created in 2015.  It's inspiration  was the game populous and I
always  imagined how  the  god figure would  look  down at  his
disciples.  The result is in  the picture and it turned out not
to bad,  although I dislike the  proportion of  his nose in the
end.  It was  never intended to be  revealed but  with the help
of Zooperdan  and  Peakreacher on the  dithering and conversion
steps I  believe it is ok  to show it to the public.  Also made
with Corel Photopaint and Promotion.

"Turtlec64"  or  "Turtle called Koopa" is a old picture of 1992
for C64.  Since Sensenstahl asked also to clean out old work, I
thought  i t to  be  fun  to  show  this  to  the  public.  And
Sensenstahl  wanted me to give  the turtle a name,  but I could
think of  nothing then  the corny Koopa  although this  picture
has nothing to do with Mario bros.  I do not even remember what
tool I  used  in  the  time  to make  it,  but  brushed of  and
multicolor bitmap mode PRG made with McDraw.

Last  words  before  I do some  greetings  below.  I  often get
questions how big dSr is,  but that is  not so much  our point.
What we try to do in DESiRE is to spread the love for demoscene
and get as  many people  enthusiastic  as possible.  The DESiRE
comradeship  is  aimed  to  have  fun  and  preserve  demoscene
splendor   for  posterity.  The  team  of  dSr  we  believe  in
connecting  artists  and  technicians , where  the  artist  can
inspire the technician,  the technician can inspire the artist,
and  both of  them can inspire the  audience.  If you are still
reading this, you might be interested in becoming creative with
us, then please contact me. It does not matter what hardware or
skills you fancy, we are not old or new school, but we pick the
elements of  both combining in an  attitude that best suits the
idea in question.

Stay safe everybody !

personal grts: . Sensenstahl: thanks for  letting  me participate  in the  art
pack :)
. DESiRE: love all  you guys and  girls,  hope we  continue for
much longer
. and everybody in:  alcatraz,  ate bit,  avatar, blocktronics,
crtc,   darklite,   dekadence,   delysid,   fairlight,   G*P,
hokuto force,  insane,  logicoma,  moods plateau,  nah kolor,
oxyron,    poo-brain,    quebarium,     resistance,     rift,
samar productions,    shape,   silicon ltd,  success,  svatg,
the ruling company,  the undead sceners, titan, toondichters,
triad, trsi, vision, xenon....

and all I forgot.

some thoughts: i am so glad this whole thing worked out. so THANKS & CHEERS to
everyone  involved  in  the  project  supporting  the  idea  by
contributing making this pack happen and giving it its  flavour
& nice diversity :) but i miss the bonfire though :(

personal grts: ümlaüt design, desire, conspiracy, defacto2, logicoma, mercury,
ivory labs,  ninjadev, lemon. ,prismbeings, cocoon,  unchained,
andromeda software development, digital dynamite & united force
tristar & red sector inc. , all  members of  haujobb & braujobb
macau  exports,  ribbon,  the  demozoo  staff  +all  the  usual
s!zecoding suspects (8

.::. sim/wanted.team^lamers^titan .:::::::::::::::::::::::::::::::::::::::::::;.

some thoughts: Desire - 16 colors:

Once in 2015, IIrc.... No!! It was in 2014! Ohhh gosh, how FAST
the time goes by!  I do NOT believe it.  Sooo,  where was I, ah
yes, I was comming back from internal Titan party-meeting which
hold  in  north part of  Holland,  close to Veld.  Yes, it was.
Arvenius, who  was there as well, asked me whether I could give
him a ride, since  he heard  I was  going to Germany,  the same
direction he wanted to go to.  I agreed... During our  trip, to
my surprise, I learnt he was going to  Outline copy-party =D...
I was not aware of it at all,  so I decided  to give him a lift
to the very  party  place  and... decided  personally to  party
there as well =) ... Arvenius,  thanks dude for the information

I met a lot of cool dudes there.  Some of them  I have  already
new an/or seen or  spoke to.  Some of them I  have met for  the
first time. One of them was a nice Amiga bloke - Tim/Desire. He
saw my gfx I was  doing at the party-place, and got interested.
I  proposed him to  do a logo for his next intro.  He expressed
his interest very much. I came back from the party,occasionally
started to design and after designing it, pixel.I was improving
the  logo,  but,   strange,  have  not  got  answer  from  Tim.
Unfortunately, I learned,  he was heavily  taken by his job and
had no time to code the Amiga stuff.

Months and even some years passed by, and... all of  a sudden I
was asked for it, again =). Althou,  some small adaptation  had
to be done  (gfx size resolution, contraints),  thou... What  I
did.

And finally, this DESIRE  logo got released in a very nice (but
quite   short,   imho)   demo   "We  are   still  fighting  for
transitions..." by Desire.  It was on  July 2017  at  Nordlicht
2017  party.  It  was  released  on  an  amazing   but   rather
not-very-known VBXE extension card for the Atari XL/XE.

Here you have a link:

https://www.pouet.net/prod.php?which=71124

Scoopex Blue Rose - 28 colors:

A different,  less  colorfull  version  got released  December,
2019,  in  Scoopex  cracktro for  Recoil remake  game. Good job
guyz!

Taken from personal notes...:

Actually the initial idea came up  on February, in 2015(!),  It
was, I think, after I found out the StarQuake game was going to
be ported on the Amiga.  Yes,  all the  gfx was done in thought
about this game (but as you  already know - it did not happend.
But that's another story).

The  intro  logos  first   pixels  (no  rendering,  only  hand/
imagination/grafx2 were  used),  were put on  12.march.2015 and
finished  on  16.march.2015  (I was ill so I had more time  ;).
Fonts were made on 17.march.2015. The whole design was finished
on o4.june.2015.  But there were no coders... Or no answer from
those I contacted and who got initially "very interested in it"
(hello...) ;).

Since meanwhile  I had  some,  let's  call it, "life issues", I
decided to add the thorns on "O" and "P"  letters, as my answer
for it (not seen here, but in the final version,  which is less
colorful too, in fact).

As for the Blue Rose. A blue rose, as inexistant in the nature,
during  the aeons has earnt many different  meanings, true. But
one  is/was very important,  at the time of pixeling,  for  me,
which  I  wanted to  pass thru the logo.  The  message was  the
significance  of strength,  perseverence  in  accomplishing the
impossible.  The perseverence  in fighting  and challenging all
the difficulties,  complexities  and  meandres of live,  coping
with all odds and finally achieving the goal=).

OK, OK...  I also like blue,  so I  chose that colour first and
later got the inspiration, when I was looking for the Blue Rose
meaning... ;P.

And well, the Scoopex released intro, after  5  years since the
gfx  was  done,  is  the  proof  of  that - the perseverence in
accomplishing  the  impossible  -  as well (as for the  time it
took from pixelling to being released =).

https://www.pouet.net/prod.php?which=84416

Overdrive2 - Titan 3D - 16 colours:  unreleased

Strange  stories  behind... I will  just  stick to only one.  I
started  to  pixel  the  gfx,  and  this  logo,  for  the  then
up-comming Overdrive2  MegaDrive demo by Titan,  I was part of.
The dev team had no gfxman and we started a coop. This logo was
supposed to be featured with the texture 3D vector gfx (cube? I
do not remember exactly) and was first appreciated. But finally
it was decided not to include this...  The politics went in to.
It did not fit the demo. Nothing more worth to mention.

Scoopex Starquake - 16 colours: unreleased

Touchdown imminent  prepare  for mission  Starquake... Crash...
Bang...    Smash...    Toucthdown    Comthuter    Malthunction
Malfunnythinking ...

I was working with one Amiga coder on the Scoopex intro for the
up-comming, being already in  developemment for  more then  few
years - an ST-to-Amiga conversion  of a great game - StarQuake!
Funny  thing,  since  I  LOVE this game  I tried to contact the
coder of the game for a quite very long time (already in 2015),
with no success...=/ And I got contacted by the intro coder ;).

About the logo:
In fact  the  BlueRose  intro was  supposed to  be  a StarQuake
intro. But one day (Yes, ONLY  ONE day earlier) before,  I sent
the  "Blue Rose"  design and  lay-out to just another  coder to
code it (thanx dude for your GOOD job!!).

The, let's say, a - new - StarQuake crackintro coder  developed
a great  copper-trick rotator routine.  Having no graphician he
contacted me to cooperate with... Very niiicee, thanks man! =).
I had  the  idea to  design  the intro  -  the Tutankhamun mask
together with styled,  16 colors, game-themed logo. We had some
time.  I was pixelling the Tutankhamun which took me *a lot* of
time.  The  deadline  was  not   there,  yet.   But   suddenly,
unfortunatelly, all seemed to change. Moreover, we had problems
exchanging our mails  (not delivered,  rejected  and etc...). I
somehow   delivered   the  Tutankhamun  texture  for  the rotor
routine, and   - few days later -  the logo (not this - final -
version, thou),  but learned,  the coder  has already  released
the intro and had already sent it to the team. Might be that in
the panic, or under the deadline stress, dunno...  he contacted
another person, without  telling  me. As the result of that the
crack-intro has been released with  different  gfx,  but  still
containing my idea ;). I have my invisible touch there =).
Life? Dunno.. Lack of trust. Perhaps...

Positive  point  -  this  logo  got  polished  after  the intro
release. Now it is 101%++ =)!

Trivia:

The logo features:

- BLOB (Bio-Logically Operated Being) on the right side  of the
logo,  walking on the  "X" letter.  He was  put there  to  show
the hero ready for the adventure ;).

- BLOB's, yet still  malfunctioning, starship  on the left side
of the screen, making a down-part of the "S" letter.  It is  my
another nice touch to the logo. Every platform  remake  has  it
with differents  touches.  I  based  mine  on  XL/XE,  ZX,  CPC
version.

- Olly. If you look VERY carefully there is a small bag, placed
at the bottom of the starship, with small (look VERY CAREFULLY)
tentacles comming out of it. I have never found the answer what
is/was it. Most probably, I suppose, it is BLOB's friend -OLLY,
the octopus. He can be "encountered"" in the Amstrad CPC (ZX as
well?) versions after trying to abort the game.  There, you can
see  the screen  with  "Say goodbye to Olly..."  text  together
with a BIG astronaut octopus Olly.  If anyone  knows something/
anything about Olly (Stephen CROW?), please, let me know. =)

- the planets to show the game is about the space adventures.

Question for the reader:
The  Atari XL/XE  (the best version),   MSX,  Commodore64,  CPC
main theme. The main-theme music, If I am  not  mistaken..., is
the  remake  of  one  CLASSIC  musical  score  (Beethoven? or a
different classical musician). I heard the real music only once
on  the  radio  station  many, many years ago... If I am not, I
repeat,  mistaken...    Have  not  found  the  tune  yet...  If
someone  recognizes  it, it would be nice to hear  (again)  the
original - if I am not mistaken ;) - score.

Wanted Team logo - 29 colours: unreleased (yet)

The first pixels of this logo were put in... 2014,  when I  was
proposed  to  work on the  Wanted Team + Resistance cooperation
Amiga demo/dentro called "Sun Candy", released at the SolSkogen
party in 2014 (ranked 3rd). Here you may have a look:

https://www.pouet.net/prod.php?which=63723

It was a 16 colours freestyled work,after many years of silence
from my part.

Since the logo featured in the demo was  not exactly what I was
expecting colorwise, from time to  time  I  was  retouching it.
Adding some pixels here and there, changing the colours, adding
some more thingies... And yes, here it is. I like this  version
very much...There are three tags on the panels : AS, MCX, SIM1.

personal grtz: All the ppl I worked with or  who know me in person.  My Wanted
Team cronies (you rule! =),  Lamers (you lamers ;),  Resistance
(Ha det bra!), Suspect Amiga (thanks for your friendship!,  see
you soon), some Titan members... Sen (thanks for your  patience
and  that's great you have such a cool motivation).

To arcade-games fans and ethusiasts!

And greetz to all...  There  are  many of you I had a nice talk
with. Thank you all!

And certainly  -  to my dear family.  Thank you for being my...
family. Have a great life =)

To all:
Look for the freedom and REAL you INSIDE you. There - you gonna
find ALL the answers. But behold! Do not mistake  it with  your
personal interest, service-to-self, or - if you wish - the EGO,
thou.

All good, all the best.

some thoughts: "sweet dreams are made of it" is an unreleased sketch from 2006
congratulations to  TRSI for our 30th  anniversary  season from
1990 to 2020.

We are the Sleeping Gods.

personal grts: ABYSS CONNECTION  .  ACS  .  CNCD  .  CENSOR DESIGN  .   COCOON
DEADLINERS  .  DEXION . DREHWERK  . GENESIS PROJECT . FAIRLIGHT
FULCRUM  .  HAUJOBB  .  HOODLUM  .  HQC  .  NAH KOLOR .  OXYRON
PARADOX . PARADISE . QUADLITE . RAZOR 1911 . RADWAR ENTERPRISES
RIFT  .  SHINING 8  .  SPECKDRUMM  .  TITAN  . THE LIGHT CIRCLE
TRIAD   .   TPOLM   .    TSA   .    VISION FACTORY   .    XAYAX

sensenstahl typing. (it sounds rediculous to me but fits the purpose i guess.)

around autumn 2o19 i  started to  add  artpacks to  demozoo on a  bigger scale
going  though the  directories on scene.org.  one thing led to another  a.k.a.
there was a seed planted in my head. so in dec 2o19 i had the idea to ask some
(fellow)  sceners if  they might be  interested in contributing to an  artpack
just  for the  fun of  it.  after receiving  positive feedback  i've  set  the
planned release date to revision because of motivation and for a good exposure
of  the  final  product  (while not  even having  a  single  contribution  nor
something done myself at this point).  well,  now  a few months later you  are
reading this.  not  releasing this pack was  not an option when  revision  got
cancelled (also not  knowing which compos will  end on the list for the online
edition). anyway, having a  pack with almost no  restictions of the used media
(except code/video)  became  a  project of  passion to  me  quite fast so i am
happy that it evolved from an idea to this release with the help  of  everyone
involved (= a part of that equation might be that it  sparked something  which
got lost for me in the field of coding over the last 2 years or so. it was and
still is fun but it is not the same anymore; at least at this point. but i got
a bit off track here.

that all being said: we* hope that you enjoy this pack!

*the release is also a  small surprise to all who contributed because they did
not know who else is on board.

sensenstahl still on the keys.  (now this is even more rediculous, well done.)

the forming of the group is  directly connected to this release. while waiting
for incoming  contributions i realized that it would  not make that much sense
to have  all sceners  mentioned  on  the  (not going to happen)  big screen/at
results/databases  because  the list  would be  kinda  long.  so i skipped the
initial  plan  of not founding  a group.  after writing  down  some ideas  and
chatting with ramonb5/dsr  and  spotter/trsi i decided on the  name "2xl crew"
because it rolls nice off the tongue.  and even though  the name is mainly the
solution for (and expression of) the  "problem"  mentioned above it should not
be one of those throwaway names/groups  just for the sake  of having one for a
release at a party. it's also not meant to be a demo group, more an art group/
collective where members are invited to throw in a release every now and then,
stand-alone or in future packs.  time will tell i guess.  the  only  exception
will be intros/executable gfx/similar code for  obvious reasons  as  mentioned
above.

so if you  consider releasing  something  out of your comfort zone  or  a work
that does not  fit under your  other groups banner  for one reason or  another
or if you just want to release something in and for this  new group  feel free
to reach out to me. also creative outputs are welcome that do not easily  find
a place  (if at all)  in  "normal"  scene  productions/categories  (e.g. short
stories,  a movie as .gif ...)  It is  not about  strolling away  too far from
traditional scene content we all love  and enjoy  but there  are  many ways of
bringing ideas to life and to the scene. stay creative!

here i should type some closing words to wrap it all up (tm)

.::txts:by:the:members:.:nfo:by:sensenstahl::::::::::::::::::::::::::::::::::eof