LET US MAKE A JOURNEY TO THE CAVE OF MONSTERS!  ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÛÜÛ Û ß Ü Ü Ü úÜúú Ü Ü Ü ß Û ÛÜÛ ÛÜÜÜÛ ßTURBOCHARGEß ÛÜÜÜÛ ÛÜ Ü ÜßÜÜÛÛÛÛÛÛÜÜNOSTALGIAßÜ Ü ÜÛ ÛÜÛÛÛÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜܱÜÜÜÜÜÜÜÜÜOVERDRIVE!Û ÛÛÛÛÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±ßßßßßßßßßßßßßßßßßßßßßßßßßßßÜÜÜÜÜÜÜÜÜßßßßßßßßßÛ Û°°° ßßßÛÛÛß ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û±±±±±ÜÛÛÛÜ ß ÛÛÛÛß°±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û²²²²²²²²ÛÛ ßÛÛ ÜÛÜÜÛÛß°±ßßßßßßßßßÛ ÛÛÛ ÛÛÛ ÛÛ ÛÛÛ Ûß ß ßÜÛÛÛÛÛÛ ÛÛÛ Üß ß ßÛ ÛßßßÛ ÜÜ ÛßßßÛ ÛßÛ Û Ü ß ß ß úßúßú ß ß ß Ü Û ÛßÛ ßßßßßßßßßßßßßßßßßßßßßß ßßßßß ßßßßßß ßßß ßßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßß  You are standing in an open field west of a white house, with a boarded front door. There is a small mailbox here. >_  Saying that this collection has been long in the works is an understatement; even back in the Mist Classic days, we had intentions of curating an artpack themed after video games; we merely died before we got a chance to fully realise the plan. That said, this particular collection has been in the works for /only/ about a year and a half... basically, since drafting 8bitbaba for a music-themed artpack, then seeing just how much great video games work he had had sitting in his porftolio all along. Over the months, we kept on accumulating more and more, but other subjects just proved immovably timely (can't pre-empt Christmas for video games, believe me I tried!) or lapped it in activity (TV shows and movies may be lagging behind video games as an economic driver of the culture, but they are still proving to offer more compelling subjects.) Nonetheless, here we are at last: over 300 pieces of artwork celebrating video and computer games. I would say that's the new high score, but that would be a lie -- we've hit that mark in three of the past four artpacks, and the high-water mark was nearly double that in one of the once-a-year collections of our early revival. But I digress.  ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ  ÛÜÛ Û ß Ü Ü Ü úúÜú Ü Ü Ü ß Û ÛÜÛ  ÛÜÜÜÛ ßß ÛÜÜÜÛ  ÛÜ Ü ÜßÜÜÛÛÛÛÛÛÜÜßÜ Ü ÜÛ  ÛÜÜÜÜÜÜÜÜܱÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÛÛÛÜÛ  ÛßßßßßßßßßÜÜÜÜÜÜÜÜÜßßßßßßßßßßßßßßßßßßßßßßßßßßß±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÜÛÛÛÛ  Ûßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß±ßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßÛÛÛßßß °°°Û  Ûßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß±°ßÛÛÛÛ ß ÜÛÛÛܱ±±±±Û  Ûßßßßßßßßß±°ßÛÛÜÜÛÜ ÛÛß ÛÛ²²²²²²²²Û  ÛÛÛ ÛÛ ÛÛÛ ÛÛÛ  Ûß ß ßÜ mistigris: where M.U.L.E. meets Nyan-cat ÛÛÛ ÛÛÛÛÛÛÜß ß ßÛ  ÛßßßÛ ÜÜ ÛßßßÛ  ÛßÛ Û Ü ß ß ß úßúßú ß ß ß Ü Û ÛßÛ  ßßßßßßßßßßßßßßßßßßßß ßßßßß ßßßßßß ßßß ßßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßßßß  Are you a bad enough dude to rescue the president?  In addition to representation by our stalwart regulars (and some exceptional pieces by artists known for different styles -- you'd never guess in a million years that Pixel Art For The Heart drew those pieces!) we have some representation in this month's collection from some artists we have never had over to games night before! Outsider ANSI art weirdos (you know I mean that in the best possible way!) somehow found their way to our dim, flickering light in great abundance this month, lurching toward the rows of arcade cabinets from the byways of Facebook and the ArakNet Discord. Well met, Player 2! Agent-037, C0unt WAVnstein, MeaTLoTioN, and his son MiCRoFuSioN  (who is possibly the youngest artist to ever have work appear in a Mistigris artpack, seizing the trophy from "Smalls", circa Mist Classic) all put their quarters up on the marquee, awaiting their turn to mash the buttons. We also feature the artscene debut of Dr. Jim Gerrie, who works in one of the crudest textmodes possibly -- the heinously limited display of the TRS-80 CoCo, my first home computer. Of course, he doesn't just draw the screens, he ports the programs... you've heard that bit about how the screenshot of Super Mario Bros. gameplay is actually a larger file than the entire game of SMB? Well... that's not the case here, since Jim's screens are incredibly optimised. The smallest is 325 bytes, and that's including SAUCE! But I digress. We also feature a very late-breaking guest PETSCII appearance by Deadguy, plus we'd like to draw your attention that Melodia's creations have been rebranded, from Empress Play to Xennial.  ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÛÜÛ Û ß Ü Ü Ü úÜúú Ü Ü Ü ß Û ÛÜÛ ÛÜÜÜÛ ßß ÛÜÜÜÛ ÛÜ Ü ÜßÜÜÛÛÛÛÛÛÜÜßÜ Ü ÜÛ ÛÜÛÛÛÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜܱÜÜÜÜÜÜÜÜÜÛ ÛÛÛÛÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±ßßßßßßßßßßßßßßßßßßßßßßßßßßßÜÜÜÜÜÜÜÜÜßßßßßßßßßÛ Û°°° ßßßÛÛÛß ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û±±±±±ÜÛÛÛÜ ß ÛÛÛÛß°±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û²²²²²²²²ÛÛ ßÛÛ ÜÛÜÜÛÛß°±ßßßßßßßßßÛ ÛÛÛ ÛÛÛ ÛÛ ÛÛÛ Ûß ß ßÜÛÛÛÛÛÛ ÛÛÛthis space left intentionally blank Üß ß ßÛ ÛßßßÛ ÜÜ ÛßßßÛ ÛßÛ Û Ü ß ß ß úßúßú ß ß ß Ü Û ÛßÛ ßßßßßßßßßßßßßßßßßßßßßß ßßßßß ßßßßßß ßßß ßßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßß  CATS: You have no chance to survive make your time.  For the past few months I've had some nagging doubts haunting me in the back of my mind while attending to the thousand and one tiny housekeeping details of keeping a computer art collective a going concern over social media: while the entire biosphere gears up for its final huzzah, isn't there perhaps something a little more pressing you could be diverting these energies and efforts toward, in a misguided attempt to ward off the direst of all fates for all life on the planet? I unreservedly get into arguments with strangers online and I've got to tell you... the state of the discourse out there is not heartening. But this month, that weight felt a little lighter. The escapist magic of immersion in video games, so potent it is felt even by proxy! ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ  ÛÜÛ Û ß Ü Ü Ü úúÜú Ü Ü Ü ß Û ÛÜÛ ÛÜÜÜÛ ßthere are no stupid ideas,ß ÛÜÜÜÛ ÛÜ Ü ÜßÜÜÛÛÛÛÛÛÜÜßÜ Ü ÜÛ ÛÜÜÜÜÜÜÜÜܱÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÛÛÛÜÛ ÛßßßßßßßßßÜÜÜÜÜÜÜÜÜßßßßßßßßßßßßßßßßßßßßßßßßßßß±ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÜÛÛÛÛ Ûßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß±ßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ßÛÛÛßßß °°°Û Ûßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß±°ßÛÛÛÛ ß ÜÛÛÛܱ±±±±Û Ûßßßßßßßßß±°ßÛÛÜÜÛÜ ÛÛß ÛÛ²²²²²²²²Û Ûonly poor implementationsÛÛ ÛÛ ÛÛÛ ÛÛÛ Ûß ß ßÜ ÛÛÛ ÛÛÛÛÛÛÜß ß ßÛ ÛßßßÛ ÜÜ ÛßßßÛ ÛßÛ Û Ü ß ß ß úßúßú ß ß ß Ü Û ÛßÛ ßßßßßßßßßßßßßßßßßßßß ßßßßß ßßßßßß ßßß ßßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßßßß  AVOID MISSING BALL FOR HIGH SCORE  OK, any errata and corrections? We didn't get Kithe #15 out, and missed its magic moment of two-decades-hence resonance. Either we'll finish it off in its time, or we'll hold it back until the 30th anniversary of the events it describes. (That's a joke, son.) We did sucessfully export all the tracked music of area code 604 to MP3 for use streaming on ArakNet and PVM radio, only that left us with over a thousand tracks stripped of their artist, title and group metadata, so we're slowly trying to drill all that information back in before unleashing the tide of historical computer music. But they're not lacking for our absence, hats off to Cranksy for following up his remastering of the limited run of the theARTS artscene podcast with his new tracker music program, Sample Central. Then he followed it up by looking up some old colleagues and reviving ACiD's music division, pHluid! Not bad. A rumour has it that their administration are looking for a plentiful source of small textmode images to use in association with individual tracks. If you know anyone... speaking of computer music, the Vancouver Chipmusic Society keeps on swinging from strength to strength, following up their mighty August Overflow concert with another program scheduled for October 22nd, featuring music by games composers Lena Raine, Danny Baranowsky, Danimal Cannon, and Matt Creamer. Not to be missed in any month, but especially not here in this infofile ostensibly entirely preoccupied with video game matters.  ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜ ÜÜÜ ÜÜÜÜÜÜ ÜÜÜÜÜ ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ ÛÜÛ Û ß Ü Ü Ü úÜúú Ü Ü Ü ß Û ÛÜÛ ÛÜÜÜÛ ßß ÛÜÜÜÛ ÛÜ Ü ÜßÜÜÛÛÛÛÛÛÜÜßÜ Ü ÜÛ ÛÜÛÛÛÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜܱÜÜÜÜÜÜÜÜÜÛ ÛÛÛÛÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ±ßßßßßßßßßßßßßßßßßßßßßßßßßßßÜÜÜÜÜÜÜÜÜßßßßßßßßßÛ Û°°° ßßßÛÛÛß ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û±±±±±ÜÛÛÛÜ ß ÛÛÛÛß°±ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßÛ Û²²²²²²²²ÛÛ ßÛÛ ÜÛÜÜÛÛß°±ßßßßßßßßßÛ ÛÛÛ ÛÛÛ ÛÛ ÛÛwhut're ya feedin' thet thar beast,Û Ûß ß ßÜÛÛÛÛÛÛ ÛÛÛanyhoo? Üß ß ßÛ ÛßßßÛ ÜÜ ÛßßßÛ ÛßÛ Û Ü ß ß ß úßúßú ß ß ß Ü Û ÛßÛ ßßßßßßßßßßßßßßßßßßßßßß ßßßßß ßßßßßß ßßß ßßßßßß ßßßßß ßßßßßßßßßßßßßßßßßßßß  Remember, don't shoot food!  OK, yes, that's just about all we have to report from this vantage point. If you're still thinking about October, you may recall that we like to release scary artwork in that month for Hallowe'en. If you've got anything suitable, please don't hesitate to send it by our way! It's not entirely impossible (though to be fair, let's be frank, it's pretty unlikely) that we might again participate in @judebuffum's #blocktober2019 daily pixelart monster challenge. But enough with October -- of course, our November artpack, celebrating a quite frankly incomprehensible 25 years since the initial establishment of the Mistigris computer arts collective -- should be a nonstop cavalcade of alumni and guest appearances. Time to start contemplating what form your submission will take! You know where to find us: info@mistigris.org or @mistfunk, if you're feeling informal. See you on the high scores table! SAUCE00MIST0919 infofile Cthulu Mistigris 20190916b[P³IBM VGA