ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ ºðð ð𺠺ðð THE IMMORTAL SYNDICATE INFORMATION PACKAGE ð𺠺ðð Release 2.0 ð𺠺ðð 03/01/94 ð𺠺ðð ð𺠺ðð ð𺠺ðð This file contains basic information about the ð𺠺ðð Immortal Syndicate and our demos. It also includes ð𺠺ðð lots of other information including FAQ's, and info ð𺠺ðð on contacting us. ð𺠺ðð ð𺠺ðð We will update this file monthly, and it will be ð𺠺ðð available from our distribution sites, and from our ð𺠺ðð WHQ BBS's. ð𺠺ðð ð𺠺ðð ð𺠺ðð Written by: NutCracker of the Immortal Syndicate 1994. ððº ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º þ MEMBERSTATUS þ º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ NutCracker ì Text / Design Tcw ì Head Coder Garbie Mutt ì Grafix / Code Shock Wave ì Music Syxx ì Music Pud ì Grafix / Music Digital ì Grafix / Code Mike Burns ì Music System ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º þ COURIERS þ º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ W.C.McFly ì Canadian Courier Miester ì Canadian Courier ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º0: THE CONTENTS º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ 0: ...... Contents 1: ...... Opening Words 2: ...... Introduction 3: ...... Upcoming Releases 4: ...... Frequently Asked Questions & Answers 5: ...... Current Member List 6: ...... Viewing Demos 7: ...... Demos for commercial Use 8: ...... Contacting Us 9: ...... Our Distribution Sites 10: ...... Becoming a distribution site 11: ...... Oopps, Sorry! 12: ...... Closing Words ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º1: OPENING WORDS º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Hello and welcome to the Immortal Syndicate Information package release 1.2 This file is here to tell you about the Immortal Syndicate and our demos, answer questions you have burning in your minds, and tell you about the PC-DEMO scene etc... Right now the Immortal Syndicate is taking a break from our latest project, and doing simple easy work while keeping up with our studies, so don't expect anything too soon, but we will be starting on our next project in about two to three weeks, so be ready for the Immortal Syndicate's first Music disk coming up in early to late April 1994. If you have any questions about the Immortal Syndicate, etc... Feel free to send them to us on our bbs, our fax em to our new fax line, the numbers are available below. If you are intrested in us doing demos for commercial use then start reading from paragraph five, but if you are intrested just in the basic PC-DEMO scene and the Immortal Syndicate then start reading below. So read on and enjoy... Signed, NutCracker / Organizer. ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º2: INTRODUCTION º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Hello, we are the Immortal Syndicate, we are a varliy new group who formed in late 1993. We will be coding VGA, Sound Blaster, Sound Blaster Pro, and Gravis UltraSound Productions which should be compatible with a fast 386, or a 486. Now in this introduction we are just going to tell you a bit about ourselves how we code our demos, and the basic idea of how a demo is formed, for answers to your questions read section four. To start off let's talk about the code... Our Code is written in either Borland Turbo C++ 3.0 (4.0), Borland Turbo Assembler, and sometimes a bit of Pascal. We have two main coders at the time; Tcw, and NutCracker but Garbie Mutt, and Digital also do some code. Now to music... The music is always written with great composing programs to list a few, Mod Edit 3.0, Multi Tracker Module, UltraTracker. The music system we used for Quiktro was DemoVt by VangelisTeam our own music system will be done soon for the Mega-Demo and Music-Disk... Our music system will be coded by Mike Burns for our use only, and will not be available to the public at this time... But future versions may be released as shareware. All sampling is done by us, (unless otherwise stated) on a PAS16 or a SB16... Don't even try sampling on a Gus card! At the time we have two full time musicians; Shock Wave, and Syxx. They will both be writing music for our upcoming mega-demo and music disks, along with those two Pud also writes a bit of music. Grafix are an important part of our demos, and are done with an assortment of programs, including Deluxe Paint ][ enhanced. And sometimes 3D studio. All our grafix, are drawn by Digital (mostly), Garbie Mutt, or Pud. Although most members of the Immortal Syndicate have a specific job, (coding, composing) we all dabble around with each others jobs, for example Garbie Mutt the grafix artist will mess around with a couple songs, one which may be released in our music disk. So don't be shocked if you see Digital's name in the credits under music in one of our future productions. Now a little something about our group, we are located in British Columbia, Canada!?!?! Now as far as I know we are the only Canadian PC-DEMO group, but if there are any others out there let us know! We formed in late 1993, and didn't plan to have a demo out till early '95. But it is obvious that we beat that by a long ways. As the BBS Intro (Pentium) was released on January 22nd, '94, and this "Mega-Intro" (Quiktro) was released on March, 1st '94. The reason we didn't plan to have a demo out till '95 was because we were all still studying code, etc... And we did not think we would be able to do anything extravagant till '95... But we studied hard, and have learned a lot... Indulging in several expensive coding courses, at universities. In 1993, we released a file giving info. about our group, most of it was totally incorrect and if you happen to have that file please delete it off your system, the name of the file was ISINFO.TXT most of the information you get in that file is incorrect, and states members of the group that are not really in it... At this time we run two bulletin boards, which carry all our productions and have a growing collection of other PC-DEMOS from other groups, they are open 24Hrs. every day, the number is below... Along with the numbers for our distribution sites. The members of the Immortal Syndicate are mostly still in High school, or university, so we are very busy with home work and all. But we always find time to work on our projects and will try desperatley to keep our deadlines. If they are published ahead of time, of course with all our work we can not guarantee that we will meet it on time, so if we release a production a little late, try not to get to pissed... :) At this time, we are taking a break from coding and preparing the outlines etc. to our new music disk and mega demo, so while we take it easy our musicians will be working really hard at creating some great songs for the muzic disk... The aproximate completion date for the mega-demo is, sometime in late August, to early September... Right now we are desperatley looking for people to distribute our files. If you would like to be a Immortal Syndicate Distribution site, then fill out the form near the end of this package. Even though there are a lot of requirements, we think you should try anyway, and since we are really desperate who knows? As long as you got a 14.4 you'll probably be accepted. We also need Euro couriers, if you live somewhere in europe and want to carry our files around to every bbs you call, then fill out the questions that apply, to you in the dist site form. Well now I decided to tell everyone out there, the basic idea of how we form a demo, not all groups will do it the same way as us, everyone is different. But we thought it would be nice to let you guys know how it's done... Before anything happens, we decide what it is should be like, the music types, the number of songs, will it be a Mega-Demo, intro or loader. How big should it be etc... Then we think of the effects we would like in it, after we have thought everything our we write it down, in a special format, at transmit it to all members of the group, then the project begins, first of all, a rough outline of the grafix are drawn, and then we start the creation of any fonts, needed for scrollers etc... Depending on the size of the font they can take from two hours to several days to create. After we have fonts, and grafix, we start the code, we begin with the simple stuff, starting the starting routines, credits or graphic display. We then start all the other extremeties, down to the very last pixel. Once it is done, we know we are only half way there! We will know go over each part with a fine-tooth comb checking for pixels that should be colored and aren't etc... Most of the routines are recoded, and a version is updated almost daily! After the demo is coded, the grafix are drawn for it, (sometimes they are done during the coding process.) The demo is now complete... ALMOST but not quite, now we have to do the most important thing, the thing that pulls the entire demo together... MUSIC, our musicians recieve the demo, and take a look, using several timers, stopwatches and computers, the music is composed on synthesizers, and guitars, but before they even start writing they have to record their own samples, that takes about half a week... In all a small sized production like the Quiktro Mega-Intro takes about three to four weeks to complete. I hope this helped you learn how demos are formed, if you have any other questions don't hesitate to contact us... NutCracker ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º3: UPCOMING RELEASES º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ The Immortal Syndicate Upcoming Releases for 1994, 95... Projects in progress: MusicDisk, VGA/Sb/SBp/GUS, coded by NutCracker, and Tcw. Music by, Shock Wave, Syxx, Pud and Garbie Mutt. Aprox, deadline: May, 1994. Mega-Demo, VGA/Sb/Sbp/Gus, coded by Tcw, NutCracker. Grafix by Digital and Garbie Mutt. Music by Shock Wave, and Syxx. Aprox, deadline: August, 1994. GrafixDisk, VGA/Sb/Sbp, coded by NutCracker and Tcw. Music by, Syxx. Grafix by: Digital, Garbie Mutt, Pud. Projects Planned : Mega-Demo Intro, VGA/Sb/Sbp/Gus, coded by Tcw, music by Shock Wave. Aprox, deadline: July, 1994. View it grafix viewer for Gif and Pcx will also play Mod/Voc/Cmf and other music formats. The names for everything still aren't fully decided on, but we will let you know when we have it all though out. Notice all deadlines, are aproximate ball park dates, so we can't guarantee that they will be out ontime, although after school lets out (June) we should have plenty of time to work on the Mega-Demo. ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º4: FREQUENTLY ASKED QUESTIONS ABOUT THE IMMORTAL SYNDICATE º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ This section is the area where we put all questions we've been asked and the answers to the questions we think you have burning in your heads... Q: How and Where can I get your and other groups' Demos/Intros? A: There are several ways to get demos. The best way (if you have a modem) is to call an IS distribution site close to you. They SHOULD have all of our productions online and you can download them freely. Also many BBS' carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system. So, if you have a friend who has a modem, why not try to get him to call one of our distribution sites. Another VERY good way to get demos is from the INTERNET. A very good demo site is ftp.uwp.edu which carries probably the best demo collection on internet. Q: Are you going to release a musicdisk? A: Definitley! But probably not for a while, with lots of work going on with this up-coming Mega-Demo we probably won't release a musicdisk till sometime in late '94, but Shock Wave is working on some songs for one, along with Syxx and Pud. Q: Why don't you demo guys use Midi? A: The answer is simple, we don't use midi because of the the requirements. On one sound card a song might sound great, but on another sound card the same song may sound horrible or might not work all together because of the instrument requirements. Another reason is because of the cost... There aren't any good midi creation programs that are shareware and a commercial one costs a lot of cash! And there is also one more reason... Coding a player that will allow us to do graphic routines at the same time... Now that's another story... So don't expect midi in our demos... Q: When you guys talk, do you call each other by your real name or by your alias? A: Well usually we call each other by our real names, when introducing ourselves to other people we use our aliases, and then tell them our real names. But once in a while when we are extremley bored or something, we talk to each other using our aliases... Q: What programming books would you recommend? A: This is a hard question, the most basic answer is that mostly all books will do. You can get the basics from a book and books are a great reference, but when it comes to creating something original, you obviously can't just read it from a book. We have all learned coding the hard way (a lot of books and a lot of experimenting). Anyway, here are some of the books we often use for reference: Crash Course in C, Clayton Walnum Que 1993, ISBN 1-56529-149-2 (Teaches various code etc, for C) Programmers guide to EGA and VGA cards, Richard F. Ferraro Addison Wesley 1989, ISBN 0-201-12692-3 (This is good if you want to learn grafix, etc...) C++ The Complete Reference, Herbert Schildt Osborne McGraw Hill 1991, ISBN 0-07-881654-8 (Great for beginners and Advanced C++ programmers) Programming the 80386, John H. Crawford and Patrick P. Gelsinger Sybex 1987, ISBN 0-89588-381-3 (Coding the best way for the 386 cpu) Q: Are you going to make games in the Future? A: Well that is a good question, but the answer at the time is still unproposed. We think we will stick with demo coding for at least 2 - 3 years, and then maybe hit it off with some games. But don't get your hopes up too soon. Of course we have ideas for games, but these are year long projects, we have been thinking about the ideas though, if we were to code a game we may join forces with another demo group, and produce some rocking software! Q: What do the members of Immortal Syndicate do besides computers? A: Almost all of us are still in school, (high school) or university. Most of us, do lots of homework. And we have to study for tests all the time. All of us are quite normal, except for the fact that we are smarter than most people at computers. =) Our hobbies include movies, sports; Baseball, hockey, football, music, etc... Q: What sound cards will you support? A: At the moment our productions support the following sound cards: Gravis UltraSound - Because of the programming and Sound Advantages Sound Blaster Pro - Because it's out there Sound Blaster - Because it's a standard Support to the GUS is here, in our second production! For all of you who saw our first, (Pentium BBS Loader) it supported only SB/SBPro and it used Goldplays routines not our own... Anyway as you have already this music system supports Gus is our own and can play 8 track mods! BUT... Quiktro utilizes DemoVt by VangelisTeam, so that means our own player isn't done yet... But will be soon! Q: Why do your demos require a 386 or higher to run? A: There are several reasons for the requirement; For example, 386 has many new assembler commands, 32bit registers, (which we use a lot of) and of course more processing power. The 386 is just to slow to run a fast demo, like the ones we code although some might run on a lucky 286 we don't want to take the time to sharpen our code to work with a 286, and anywayz 286 computers are dead! (well almost...) Q: What programs do you use to do your demos? A: Well we already answered this above but here it is again. Borland C++, Turbo Pascal and of course Turbo Assembler For graphics we use Deluxe Paint 2 Enhanced. For making the music we use Assorted Mod editors including Multi Tracker Module. (Renissance '93), Ultra Tracker and Modedit. All sampling is down with our own programs, using a Sb16 and a PAS16. Other than programming languages and composing programs we also use an assortment of our own programs including our own music system, our own graphic viewer, and several conversion programs for music and graphical purposes... Q: What is a list of all your releases to date? A: Here is a complete listing of all our releases to the date of 03-01-94 Filename: Size: Release Date: Short Description: ------------------------------------------------------------- DIRTBALL.ZIP 75069 11-15-93 Dirt Balls mod composed by Shock Wave GHOST.ZIP 234471 11-15-93 Ghost mod composed by Shock Wave ISDEMO1.EXE 12286 11-21-93 Immortal Syndicate graphic. PENTIUM.ZIP 294265 01-24-94 Pentium BBS Loader Vga/Sb/Sbp ISINFO10.ZIP 6796 01-28-94 Immortal Syndicate Information File 1.0 DCULT-IS.ZIP 469627 02-02-94 dC.ULT song for the Gus Card by Syxx ISINFO20.ZIP 12403 03-06-94 Immortal Syndicate Information File 2.0 QUIKTRO.ZIP 418227 03-11-94 Quiktro Mega-Intro Vga/Sb/Sbp ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º5: THE CURRENT MEMBERLIST º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Alias: First Name: Main Job(s): ----------------------------------------------- NutCracker Daniel Organizer, Design Tcw William Coder Digital Michael Grafix, Coder Shock Wave Randy Musician Garbie Mutt Brad Grafix, Coder Syxx Gord Musician Pud Aaron Grafix Immortal Syndicate Courier Dudes: Alias: First Name: Courier Location: ----------------------------------------------- W.C.McFly Winston Canada Miester Mike Canada Dr. Strange Paul Canada NOTICE: Euro Couriers Wanted please Fax us if you are intrested! ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º6: VIEWING DEMOS º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ A lot of demos look great when you view in normal daylight conditions, but most demos look even better when you shut off all the lights in the room, close the blinds/drapes, and conver up any lights. Here's some suggestions for viewing ours and other peoples demos. a: Turn off all lights in the room, shut all blinds/drapes b: Cover up computer and monitor lights using, silly putty / thumb tack, or a jacket / coat. c: Have your speakers at a right angle to your head, (Beside your ears!) d: If you have seen a demo several times, and are getting bored of it, try it again, but tape a piece of Paper Towel across your monitor, this will give it a weird effect, use this only on very colorful demos. e: Turn up your speakers full blast. f: Lock the door so you don't get any interruptions. g: Wait till night time before you view a demo, otherwise light can shine through the slits in the blinds, and ruin the demo. h: Turn Caps-Lock, Num-Lock and Scroll-Lock lights off (On your keyboard) otherwise they will cause unwanted light. i: Turn the ringer on your telephone down, if you get a lot of calls like us! j: Try putting stuff over your monitor, that is see through, some ideas are: A white t-shirt Tracing Paper Regular Paper A mirror at right angles to the monitor k: This next effect is kinda neat I hear but I have never tried it. Take a box and cut both ends open, place a big mirror on each panel in the box, make sure the box is the size of the monitor, and place the box over it, and then view it, supposedly gives an awesome effect on starfields! Fax us, mail us, or call our bbs and send us your Demo Viewing ideas, if they are new and original, they will probably get published in the Next ISinfo Pack! ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º7: DEMOS FOR COMMERCIAL USE º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ If you find our productions interesting and would like us to make an audio visual presentation for you for commercial purposes, do not hesitate to contact us. When contacting us, please, include a short explanation of what kind of a demo you are interested in. That would greatly help us in evaluating the size of the project. Please include, this information: - What kinds of demo effects would you be interested in - Should there be any still-pictures (logos, etc.) - If the demo should have sound, which sound cards would you like to be supported, what type of music should be played, etc. - How big should the demo could be in kilobytes and for how long should the demo run in minutes approximately. - Where would the demo be used and how soon would you like the demo to be finished. - Would you like the demo to support looping or have any special key functions We would like you to understand that our demos are NOT animations. This means that nearly everything you see on the screen is being real-time calculated. The speed of the movement is usually dependant to the speed of the VGA card and the speed of the CPU. When contacting us, you should remember that we area all quite young and are still studying in various schools. This is why our time is usually quite limited. And it is very likely that we might already be involved in another project. So remember the sooner you want it, the more it's gonna cost ya. =) You should also know that we do not make demos for Microsoft Windows due to its limitations from a programming and graphical point of view. Since normal mail is a very slow way to communicate, we would prefer it if you contacted us through bbs, fax, or Compuserve E-Mail. You can find our contact information below in this file. ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º8: HOW TO CONTACT THE IMMORTAL SYNDICATE º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ MAILING ADDRESSES: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ Immortal Syndicate Immortal Syndicate Immortal Syndicate c/o NutCracker c/o Shock Wave c/o Garbie Mutt 6638 197st 15688 99b ave. 9258 203a st. Langley, BC Surrey, BC Walnut Grove, BC Canada, V2Y 1A8 Canada, V4N 2W3 Canada, V1M 2L8 Fax: CompuServe: ÍÍÍÍ ÍÍÍÍÍÍÍÍÍÍÍ (604) 738 - 8428 74640, 3603 At Tcw's Place. NutCrackers Account. The World Head Quarterz: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ PENTIUM BBS - WHQ GARBAGE INBOUND - WHQ2 1-604-533-3720 1-604-882-8647 NutCracker/Miester Garbie Mutt Canada, BC Canada, BC Notice: World Headquarters Number two has changed! Sorry for \any inconveniences... If you are looking for our demos do Not call Special FX BBS anymore!!! ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º9: OUR DISTRIBUTION SITES º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Here is a complete list of all our distribution sites and their phone numbers: ÚÍÍÍÍÍÍÍÍÍÍÂÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÂÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÂÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ ºCountry ºBBS name ºBBS number(s) ºSysOp / Other infoº ÃÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ´ ºCanada ºPentium - IS WHQ º+1-604-533-3720 HST/v32bº NutCracker / IS º ºCanada ºGarbage Inbound º+1-604-882-8647 14.4 º Garbie Mutt / IS º ºCanada ºMichelangelo BBS º+1-604-582-9894 14.4 º Michael Bendner º ºDallas, TxºProgrammers Oasis º+1-214-328-8979 14.4v32 ºDaniel Potter / DIº ÀÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÁÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º10: BECOMING A DISTRIBUTION SITE & IT'S REQUIREMENTS º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ We are looking for distribution sites around the world. The Board's should Be demo oriented, and the users should have an intrest in the PC demo scene. So, what does it take to become an IS distsite? In fact, it's not easy. But it is possible! The Requirements are listed in the following list. - Your BBS MUST have every single one production IS or any member of IS has ever RELEASED - Your BBS has to call Pentium (IS WHQ) at least once a month, and keep in contact with the IS - Your BBS has to be DEMO-ORIENTED, NOT some gigantic all-around BBS. YOU yourself have to be very interested about demos and the PC demo scene in general - Your BBS would also be an Immortal Syndicate information forum. You would have to answer questions concerning IS and our productions, and help people who have problems with our software - Your BBS should be operated on a PC compatible, with at least a 14400 BPS modem and 100 megabytes of diskspace for demos, and the BBS should be open 24 hours a day, and 365 days / year So what do you get in exchange? Well, these things we can guarantee: - Your BBS will be mentioned in every IS production in the distsite BBS list, from here on in. - You have a chance to get all IS's future productions first hand - You will get some IS inner circle information, not for the public. =) What we can't guarantee, but what we hope will happen, is that your BBS will become more popular you will get more l.d. calls and it's quality will improve dramatically! Please read the above rules carefully and think it over before sending in the application below: ------------------------------------------------------------------------------ THE IMMORTAL SYNDICATE DISTRIBUTION SITE APPLICATION FORM ========================================================= Copy this application to it's own file, fill it out and give the file the name of your BBS. Then send it to Pentium. We must know you are willing to call long distance... BBS name [.....................................] BBS phonumber(s) [.....................................] [.....................................] BBS modem(s) [.....................................] [.....................................] Modem speeds supported : { } 1200 { } 2400 { } 9600 (V32) (place X on appropriate : { } 14.4k (V32bis) { } 16.8k box) : { } MNP { } V42bis BBS net address(es) [.....................................] List networks you are in [.....................................] if any, (not required) [.....................................] BBS software [.....................................] Mailer software [.....................................] Is your board any other group's distsite or member board: (Yes/No) If yes, please list them [.....................................] [.....................................] [.....................................] How many lines/nodes does your system have [...........] How many users does your system have [.................] How many LD users does your system have [..............] How large (in MB's) is your system [.................] Is your BBS demo-oriented : (Yes / No) What country do you live in [..........................] In North America which Province / State do you live [..] SysOp alias / group [.............................] SysOp real name [.............................] SysOp voice phone number [.............................] SysOp e-mail address [.............................] SysOp age [..] SysOp full mail address [.............................] [.............................] [.............................] [.............................] Anything special we should be aware of?: [...............................................................] [...............................................................] [...............................................................] [...............................................................] [...............................................................] ------------------------------------------------------------------------------ Filling up this form doesn't mean that you will automatically become a distribution site! We'll check the form and get back to you, ASAP! ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º11: OOPPS, SORRY! º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Ahhh!!! We made a couple mistakes, so herez the apologies! Sorry VLA! For not greeting you in our BBS loader production, if you didn't know already we stole one of your fonts! Sorry FC! We revamped your text file for version 1.0! This is totally different though. Sorry CodeBlasters! We used GoldPlay and forgot to mention it in our BBS loader production!!! All these things were done without intention, apology accepted? ÚÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ¿ º12: CLOSING WORDS º ÀÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÙ Thanx for taking the time to read this file, all we can say here is be ready for more exciting productions from the Immortal Syndicate. Please support your favorite demo groups by submitting ideas, or becoming a distribution site or courier, if you would like to support us, call our WHQ bbs, and leave us a message, fax us, OR send us snaily maily... Greets go to: ÍÍÍÍÍÍÍÍÍÍÍÍÍ Renaissance, Future Crew, Pelusa, Sonix, Digital Infinity, Data Action, Epical, VLA, Gravis and everyone else... Personal greets: ÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍÍ From NutCracker : Gore / Fc, Daniel Potter / DI, DareDevil / Ren From Digital : Pixel / Fc, Marvel / Fc, Leinad, Avl From ShockWave : C.C.Catch / Ren, Purple Motion / FC From Garbie Mutt: Marvel / Fc, DareDevil / Ren, Pelusa From Tcw : Psi / Fc, Renaissance From Pud : Pixel / Fc, Mosaic / Ren, Ryan Cramer / Ren From Syxx : Alan Alveres / Gravis, Mysterious Mas, C.C.Catch / Ren ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Pentium BBS - The Immortal Syndicate Official World HeadQuarters ³ ³ Operating 24hrs, a day 365 days a year. Offering a wide selection of demos³ ³ music, and grafix. Located In British Columbia Canada. (604) 533 - 3720 ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ