ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³þþ THE IMMORTAL SYNDICATE INFORMATION PACKAGE þþ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ þ MEMBER LIST þ ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ NutCracker ì Coder / Text Tcw ì Head Coder Sting Ray ì Grafix Garbie Mutt ì Code / Grafix Shock Wave ì Music Pud ì Grafix / Music Digital ì Grafix / Code COURIERS W.C.McFly ì Canadian Courier Miester ì Canadian Courier ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³1: THE IMMORTAL SYNDICATE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ Hello, we are the Immortal Syndicate, we are a new group who will be coding VGA, Sound Blaster, Sound Blaster Pro, Demos. Now we are going to tell you a bit about ourselves how we code demos, tell you answers to questions were sure you have burning in your minds, and give you info about upcoming releases. To start of let's talk about the code: Code is always written in Borland Turbo C++ 3.0, Borland Turbo Assembler, and some Pascal. We have four coders at the time, (and don't need any more) they are Tcw, NutCracker, Garbie Mutt, and Digital. Now to music, it is always written with great Mod editing programs, including, Modedit 3.01, the music system is GoldPlay coded by the CodeBlasters. At the time we only have one full time musician, but he's amazing; Shock Wave, Pud is also a part time musician. Grafix are an important part of our demos, and are done with an assortment of programs, a basic outline of all grafix is cheaply (stress the cheaply) drawn in Windows PaintBrush, this is a black and white outline. If we like what we see, we redraw it in VGA 256 color, using Deluxe Paint ][ enhanced. All our grafix, are drawn by Sting Ray (mostly), Garbie Mutt, Pud, or Digital. Now a little something about our group, we are located in British Columbia, Canada!?!?! A lot of you probably figured us Canadians had no talent, let us prove you wrong... We formed in late 1993, and didn't plan to have a demo out till early '95. But it is obvious that we beat that by a long ways. As this intro (BBS Loader) was released on January, 22 '94. We run two bulletin boards, One line on each which are open 24Hrs. per day, the numbers for them and the distribution sites are below. The members of the Immortal Syndicate are mostly still in school, or univer- sity, so we are very busy with home work and all. :) But we always find time to work on our projects and will try desperatley to keep our deadlines. If published ahead of time. At this time, we are working on our first demo and also working on a massive Multi Part Mega-Demo, which will probably clock in at over a meg, their, might be a release before that announcing the coming Mega Demo. Which will include a couple non-tweeked effects, which you'll see in the mega-demo. The aproximate completion time for the mega-demo is, August 30th 1994 (Garbie Mutt's Birthday) :) Right now we are desperatley looking for people to distribute our files. If you would like to be a Immortal Syndicate Distribution site, then fill out the form near the end of this package. We are now only accepting two dist. sites per country (excluding Canada), and we need Euro, Couriers, who'll carry our files around to every bbs they call... So if you wanna be a courier or dist. site fill in the form at the bottom... (Couriers answer only those that apply) ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³2: FREQUENTLY ASKED QUESTIONS ABOUT THE IMMORTAL SYNDICATE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ This section is the area where we put all questions we've been asked and the answers to the questions we think you have burning in your heads... Q: How and Where can I get your and other groups' Demos/Intros? A: There are a couple ways to get demos. The best way (if you have a modem) is to call an IS distribution site close to you. They have all of our productions online and you can download them freely. Also many BBS' carry our productions and other groups' demos. If you don't have a modem, then getting our demos is a lot harder. We don't have a mailswapping system. So, if you have a friend who has a modem, why not try to get him to call one of our distribution sites. Another VERY good way to get demos is from the INTERNET. A very good demo site is ftp.uwp.edu which carries probably the best demo collection on internet. Q: Are you going to release a musicdisk? A: Definitley! But probably not for a while, with lots of work going on with this up-coming Mega-Demo we probably won't release a musicdisk till sometime in '95, but Shock Wave is working on some songs for one... Q: What programming books would you recommend? A: This is a difficult question, and a general answer is, that most books will do. You can get the basics from a book and books are a great reference, but when it comes to creating something new, you can't just read it from a book. We have all learned to coding the hard way (a lot of miscellaneous books and a lot of experimenting). Anyway, here are some of the books we often find handy Turbo C++ For Rookies, Clayton Walnum Que 1993, ISBN 1-56529-473-4 (This book was used for learning the BASICS of coding, No Grafix here.) Programmers guide to EGA and VGA cards, Richard F. Ferraro Addison Wesley 1989, ISBN 0-201-12692-3 (This is good if you want graphic resolution, etc...) C++ The Complete Reference, Herbert Schildt Osborne McGraw Hill 1991, ISBN 0-07-881654-8 (Great for beginners and Advanced C++ programmers) Programming the 80386, John H. Crawford and Patrick P. Gelsinger Sybex 1987, ISBN 0-89588-381-3 (Coding the best way for the 386 computer) Q: Are you going to make games in the Future? A: Well that is a good question, but the answer at the time is still unproposed. We think we will stick with demo coding for at least 2 - 3 years, and then maybe hit it off with some games. But don't get your hopes up too soon. Q: What do the members of Immortal Syndicate do besides computers ? A: Almost all of us are still in school, (high school) or university. Most of us, do near two hours of homework a day. And we have to study for tests all the time. All of us are quite normal, except for the fact that we are smarter at computers :) than most people. Our hobbies are movies, sports; Baseball, hockey, football, music, etc... Q: What sound cards will you support? A: At the moment our productions support the following sound cards: Sound Blaster Pro - Because it's out there. Sound Blaster - Because it's a standard. Support to the Gravis UltraSound is possible soon, our coders are working hard on coding their own sound system and it might be ready for the big Mega-Demo. don't see enough demand to support any other cards. And we will definitley not support Adlib! :) Q: Why do your demos require a 386 or higher to run? A: There are several reasons for the requirement; For example, 386 has many new assembler commands, 32bit registers, and of course more processing power. The 386 is just to slow to run a fast demo, like the ones we code although some might run on a lucky 286 we don't want to take the time to sharpen our code to work with a 286, and anywayz 286 computers are dead! Q: What programs do you use to do your demos? A: Well we already answered this above but here it is again. Borland C++, Borland Pascal and of course TASM (Turbo Assembler). For graphics we use Deluxe Paint 2 Enchanded. For making the music we use Assorted Mod editors including Mod Edit 3.01. Q: I'm a beginner programmer. I wonder if you could help me learn demo coding? A: To help beginners learn the secrets of democoding we will release a fully compilable source code to the "intro" to the coming mega-demo. The "pre- release" It will be available for d/l from our distribution sites, when we get around to completing it... Probably sometime in April '94. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³3: HOW TO CONTACT THE IMMORTAL SYNDICATE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ MAILING ADDRESSES: ~~~~~~~~~~~~~~~~~~ Immortal Syndicate Immortal Syndicate Immortal Syndicate c/o NutCracker c/o Shock Wave c/o Pud 6638 197st 15688 99b ave. 19855 68ave Langley, BC Surrey, BC Langley, BC Canada, V2Y 1A8 Canada, V4N 2W3 Canada, V2Y 1H8 The World Head Quarterz, BBS' ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ PENTIUM BBS - WHQ SPECIAL FX BBS - WHQ2 1-604-533-3720 1-604-520-0236 NutCracker/Miester Spawn Canada, BC Canada, BC ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³4: DEMOS FOR COMMERCIAL USE ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ If you find our productions interesting and would like us to make you one for commercial purposes, do not hesitate to contact us. When contacting us, please, include a short explanation of what kind of a demo you are interested in. That would greatly help us in evaluating the size of the project. Please include, for example, this information: - What kinds of effects would you be interested in - Should there be any colorful still-pictures (logos, etc.) - If the demo should have sound, which sound cards would you like to be supported, what type of music should be played, etc. - How big the demo could be in kilobytes and for how long should the demo run in minutes approximately. - Where would the demo be used and how soon would you like the demo to be finished. We would like you to understand that our demos are not animations. This means that nearly everything you see on the screen is being real-time calculated. The speed of the movement is usually dependant to the speed of the VGA card and the speed of the processor. When contacting us, you should remember that we area all quite young and are still studying in various schools. This is why our time is usually quite limited. And it is very likely that we might already be involved in another project. So remember the sooner you want it, the more it's gonna cost ya... :) You should also know that we do not make demos for Microsoft Windows due to its limitations from a programming and graphical point of view. Since normal mail is quite a slow way to communicate, we would prefer the communication be made through bbs. You can find our contact information above in this file. ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³5: OUR DISTRIBUTION SITES ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ ÚÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÂÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³Country ³BBS name ³BBS number(s) ³SysOp / Other info³ ÃÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÅÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ´ ³Canada ³Pentium - IS WHQ ³+1-604-533-3720 HST/V32b³ NutCracker / IS ³ ³Canada ³Special FX ³+1-604-520-0236 14.4v32 ³ Spawn ³ ÀÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÁÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ :) - Little small right now isn't it?!? ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³6: BECOMING A DISTRIBUTION SITE & IT'S REQUIREMENTS ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ We are looking for distribution sites around the world. The Board's should Be demo oriented, and the users should have an intrest in the PC demo scene. So, what does it take to become an IS distsite? In fact, it's not easy, but it's not to difficult. The Requirements are listed in the following list. - Your BBS MUST have every single one production IS or any member of IS has ever RELEASED - Your BBS has to call Pentium (IS WHQ) at least once a month, and keep in contact with the IS - Your BBS has to be absolutely DEMO-ORIENTED, NOT some gigantic all-around BBS. YOU yourself have to be very interested about demos and the PC demo scene in general - Your BBS would also be an Immortal Syndicate information forum. You would have to answer questions concerning IS and our productions, and help people who have problems with our software - Your BBS should be operated on a PC compatible, with at least a 14400 BPS modem and 200 megabytes of diskspace for demos, and the BBS should be open 24 hours a day, and 365 days / year So what do you get in exchange? Well, these things we can guarantee: - Your BBS will be mentioned in every IS production in the distsite BBS list, from here on in. - You have a chance to get all IS's future productions first hand - You will get some IS inner circle information, not for the public. :) What we can't guarantee, but what is likely to happen, is that your BBS will become more and more popular and it's quality will improve dramatically. Please read the above rules carefully and think twice before sending in the application below: -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- THE IMMORTAL SYNDICATE DISTRIBUTION SITE APPLICATION FORM ========================================================= Copy this application to it's own file, fill it out and give the file the name of your BBS. Then send it to Pentium. We must know you are willing to call long distance... BBS name [.....................................] BBS phonumber(s) [.....................................] [.....................................] BBS modem(s) [.....................................] [.....................................] Modem speeds supported : { } 1200 { } 2400 { } 9600 (V32) (place X on appropriate : { } 14.4k (V32bis) { } 16.8k box) : { } MNP { } V42bis BBS net address(es) [.....................................] List networks you are in [.....................................] if any, (not required) [.....................................] BBS software [.....................................] Mailer software [.....................................] Is your board any other group's distsite or member board: (Yes/No) If yes, please list them [.....................................] [.....................................] [.....................................] How many lines/nodes does your system have [...........] How many users does your system have [.................] How large (in MB's) is your system [.................] Is your BBS very demo-oriented : (Yes / No) In what country do you live [..........................] SysOp alias / group [.............................] SysOp real name [.............................] SysOp voice phone number [.............................] SysOp e-mail address [.............................] SysOp age [..] SysOp full mail address [.............................] [.............................] [.............................] [.............................] Anything special we should be aware of?: [...............................................................] [...............................................................] [...............................................................] [...............................................................] [...............................................................] -----8<------8<------8<------8<---cut-here------8<------8<------8<------8<----- Filling up this form doesn't mean that you will automatically become an IS distribution site! We'll check the form and get back to you! ÚÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄ¿ ³ Pentium BBS - The Immortal Syndicate Official World HeadQuarters ³ ³ Operating 24hrs, a day 365 days a year. Offering a wide selection of demos³ ³ music, and grafix. Located In British Columbia Canada. ³ ÀÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÄÙ