well, some overgrown viewer for these two pics i paintet for this book.
btw, the formulas for the background are: per pixel (x,y) you put texture
(u,v), calculating for variables i1,i2,xcenter,ycenter and ampl:
v=(sqrt((x-xcenter)²+(y-ycenter)²)+i1)modulo255
u=(arctan(x-xcenter)/(y-ycenter)*(256/pi)+sin(v*(pi/32)*ampl+i2)modulo255
and guess what, it is one of the oldest tricks to do it in realtime. go
ahead, even pure turbopascal can do it. Of course, you should optimize
a bit :)
okay, this one was written in 100% 32bit assembler (tasm) and
uses the great, yet obsolete dos32 extender.
greets fly in no particular
order to siriuz climax blackaxe tobiasf carebear bombe submissive #coders
ethos9 and of course to all the other black maiden guys
well i know by
myself that the code is obsolete, but maybe some beginner might find the
above formulas usefull. it took me some time to figure them out when i
startet doing movelists.
hm. last words. don't call it lame as it
was made in only 4h. from scratch. also don't mind the nonexisting
design, i know, that the colors don't fit together. i know also, that
music is easy and would have been nice, but time. some more yes i
know things: plasma calculation, all in exe, don't rip windows fonts,
do syncing...

cya, shiva