Drawing Lessons from Slothy - Medium Experienced to Adva nced I'm going to be using one of my earlier iCE ansis to poi nt out common drawing errors that have taken me a long time to find so lutions for in this beginning section. 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ÜÜÜÜÜÜÜÜÜÛ ß Ü ßÜÛÛ G a t e so f D e s t i n y ÛÛÜß Ü ß ß 703-938-8149 SysOps: Picard & Star man Running Vision/2 0-7 Day Warez Nexus Dist Site Chaos Dist Site Psychosis Dist Site No ratios for LD call ers Ansi by Lord Soth [iCE] Font by Hell Raiser [iCE] ßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßßß ßßßßßßßßßßßßßßßßßßßßßßßß Now, besides the obvious 1993-1994 style of doing the st ats and all that, this ansi is completely fault-ridden.  1. Lay out your entire ansi in block colors before sha ding  Start drawing your ansi with an outline and bas ic colors. Do not shade until a section is layed out completely. If you start f rom a point and start drawing the ansi as it will appear when you releas e it, you're just BEGGING for terrible proportion. I used to do exactly t his. Here is a good selection:  Ý ±±²²²²²²²²²²ÛÜßßÛÛÛ²²²²²²ÜÜ ßß²²²ÜÜßß²²²ÛßßÜÜܲ²ßÜ ²²ßßßÜܲ²ÝÞ²²²²²±±±±ß ÜÜ ²²²²²²²²²²ÛÛÛÛÛÜÜßßÛÛÛÛÛÛÛÛÛÜÛÛ ²²²²Ü ßßÛÛÛÛßßÜÛÛÜܲ²²²²²ß ßßß ÜÜ ²ßß  ÞÛÛÜß²²²²ÜÜßßßßÛÛÛÛßßß ßÛÛÛÛÛÛÛÛÛßß ß ÜßßÜÜÜÛÛÛÛÛÛÛÛÛ²²²ÜÜÜܲ²ßß  ܱ±Ü  ß²ÛÛÜÜßßÛÛÛÛÛÜÜ ÜÜÜÛÛÛÛÛÛÛßß ÜÜÜ  ÜÛßÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²²ßßß ÜÜ Ü±±±±ßÛ  ÜßÛÛÛÛ²±Ü ßßßÛÛÛÛÛÛÛÛÛÛÛß ÜÛ ÛÛÛÛÛßß ßßÛÛÛÛÛÛÛßßßßßßÜÜÜÜÜÜÜ ²Û²²±±±ßßÜÛÛ  Ü ßÜß²±±°±±°±ÜÜÜÜß ßßÛÛÛÛÜÛßÞÛÛÛßÜÜÜÛÛ²²ßßß ÜÜÜÜÛ²²± °°±²±°°±²²²ÛßÛÜÜÜÛÜ  ÜÛßÛÛ  ÞÛÜ ßß±°±²²°°±²ÛÛÛÛÛÛÜÜß  ²Ü ßßÛÛÛÛ²²²±°Ü ß ßß²²±°°±²²²±°°±±ÜßßÜÜÛÛßÜÜÛ ß ß  ÛÛÛÛÜÜÜ ßß°±²ÛÛÛ²²ÜÜÜ  ß ± ß²²±±°ÝÜÜÜÜÜÜÜÜ ÜÜÜÜÜÛÛÛÛÛÜÛÛß Ü ÜÞ²ÛÛÛÛÛÛÛÜÜÜÜÜÜÜÜÜÜÜÜÛß ßÜÜ °±°ÜÜÛßÞÜ °°°ÜÜ ß± ß²²ÛÛÛÛÛÛÛÛÛÛÛßß Üܰ°°°Ü ±±±²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛß ÜÛÛÜÜÞ ° °°°°°ÛÛÝÛÛ°ß±²²±±°ÜÜ Þ °ÛÜßß ß ÜÛ°°°°°°±±  ±ßßßßßßÛÛÛÛÛßß Ü²ßß Üܲ±°Û²²² °°°°°ÛÛÛÛÛÛ Üß ÛÛÛ²²²²²±°ÝÜÜܱ°°Ûܰ°°°°± ±±±²² Ü ÜÜÜÜÜÜ²ß ÜÛÛÛÛ²±ßß ß ß °ÛÛÛÛ²±²±° Þ ßÛÛÛÛÛÛÛ²²²²² ²²²²²²²±±±±²²²²² Ýܱ±²²ÛÛÛÝܰ±±±²²Û ÜÛÛÛÛÛß ßÜ ±²²²ÛÛÛ²±° ÜÝ Ü ßßÛÛÛÛÛÛÛÛÛÛÛÛÛ²²²²²²²² ²²ÛÛ ±°±²²ÛÛÛÛÛÛ²²²²²ÛÝÜÛÛÛßßÛÜ ÛÜ  ßß²²±°ÜÜÛ Û °°°ßßßÛÛÛ ÛÛÛÛÛÛÛÛ²²ÛÛÛÛÛÛ ±°°±²ÛÛ²²²²²ÛÛÛÛßßß Ü°ÛÛÝ Þ± ßÛÜÛÛÛÝ °± Û °°°°° Ý ßßßÛÛÛÛÛÛÛÛÛÛÛß  ßß°±²²²ÛÛÛßßß°°°° Ûß Þܲ± ÛÛÛÛÜÜÜÛÛ°ÛÛ ±² Û Þ°°°°ßßÜÜ ßßßÛÛÛß Ýßßßß°ßß° Üß ßÜÝßÛ°°°ÛÛÛ°°° °Ûݱ²ßÜÜßÞ°°°ÜßÜÜ ° Û° Þܰ°° Ü Þ °ÜßÜÜÜÜßÛ°°°±±°° ÛÛÛÝßßß Ü°°Ü ßßÜÜ ßÜ °±± ÛÝ ±° ÛÝ °° ܱ ß°°°ÜÜßßÜܱ±±±±±±±Ü ßßÜÜÛÛ°°°°Ý ßßÜÜßÜ ± ÞÛ ±± ÞÛÜ ÜÜÛÛ²Ý ÜÜÜÜ Þ ° ÛÛ°°°ÜÜßß²²²² ²ßÜÛÛÛÛ°°°°°ß ÜÜÜ  ßÜÜܱݰ Ü ÛÛÜÜ ÜÛÛÛÛÛÛÛÛÛÛß ßß °ßßß ÜÜÛÛÛÜÜÜÜ  ÞÛÛ°°°°ßßÜÜÜ ßßßß Ü ±Ü Üܱ±°°Ü°° Ü ßÛÛÛÛÛÛÛÛÛÛÛÛÛÛß ß°ÜÜÜ Üܰ° ÛÛÝÛÛÛ°°Ûß °ÛÛÛÜÜÛÛßßßß Ü Þ±±° °°ÛÛ  If you now notice, the guy's nose is now way to far to the right. Proportion problems aren't as apparent here as they are in many ansis I see, but thanks to VGA mode ansi viewing, this has dropp ed significantly since I first started drawing (September 1992 approx). This ansi was finished on January 31st, 1994, if you're wondering. Bu t anyway, you'll notice that his whole face slides to the right as it pro gresses downwards. Also, in my opinion, an ansi should look great when it's  completely unshaded. If it doesn't, it won't look all that much be tter after its shaded; you're only trying to mask basic problems. Here, I'll include 2 quick clips from a joint ansi I di d with Magnetic M last December. ß ÜÜÛÛÛÛÛÛÜÜÛÛÜÛÛÛÛÛÛÛÛÛÛßßßßßßÜÜÜÜ ÜÜÛÛÛÛÛÛÜ  ÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÛÛßÛ ßßß ßÛÛÛÛÛÛÛÛÛÛÛÜ ÛÛÛÛÛÛÛÛÝÞÛÛßßÜ ÜÛÛÛÛÛÛÛÛÛÛÛ  ÛÛÛÛÛÛÛÛÛÛÛÛßß ßßÛßÛÛ ßßÛÛÛÛÛÛÛÛÛÛÛÛ ßÛÛÛÛÛÛÛÜÜÜÛßß ßÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛß ÞÛ ÛÜßÛß ßÛÛÛÛÛÛ ßÛÛÛÛÛßßßÛÜÛÛÛÛÛÛÛÛÛÝ ÛÛÛÛÛÛÛÛÛßÛß ÜÛ ß ß ÞÝÜÛÛÛÛÛÛÛ ÛÛÛÜÜßßÜÜÜÜÜßßÛÛ Ûß ßÛÛÛ ÞÛÛÛÛÛÛßÛÛ Ü ÜÛÜ ÞÛ ßÛÛÛÛÛßÛÛÛ ÛÛÛÛÛÛÜÜÜßßßßÜ ßÛß ß ßÛÛß ßÞÝ Û ÞÝÛÝ Ü ÜÛÛÛ ÞÛÛÜ ßÛÛÜ ÜÛÛÛ ÞÛÛÛÛßßÜÜÜÛÛÛßß ÜþßÛßÜÛ ÞÝ ß ÞÛß ÛÛÛÛÛÛÛ ÛÛÛÛÜÜ ß ßÛÛÜ ÛßÜÜÛÛßßß ÜÛÜÜßÜÜÛÛÛÛß ÜÜÛßßß Û ÛÛÛÛÛÛÛÛ ßÛÛÛÛÛÛÜÜßßßÛ Þ ÛÝ Ü ßÜÛÛÛÛÛÛß ÜÜÛÜ ß Û ÛÛÛÛÛÛÛÛÝ ßÛßßßÛÛÛÛÜÜ Ü ÜÛÜ ÞÝ ÛÛÛÜÜÛÛ ßÜÛÛÛÛÛßß ßÛßßÜ ÜÛÝ ÛÛÛÛÛÛÛÛÛ ÜÛÜßßß Ü ß Ü ß ßßÛßßß ÜÜÜÛÛßßßßÜÜÜÛÜÜÜÜÛÛÝÞÛÛ ßÛÛÛÛÛÛÛß ÛÜÜÜÜÛÛÛÛÛÛÛÛÜÜÜÛÜÜ ßßÛÜ  Ü ßßÜÜÜÜ ÜÜÜÛÛÛÛÛÛÛÛÛß ßßßßÛÛÛÛ ÛÛÝ ßÛÜÜÛÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜ ÜÛÜ ßßÜ ÜÜÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛ ÜÛÜÛÛÛÛÛÜÜ ßÛÛÛÝ ÜÛÛÛÛßßß ÜÜÜÜÛÜ ÛÛÛÛÛÛÛÛÛÛÛÛÛ ßßÜÜÛÛÛÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛßßßßßßßÛÛÛÛÛÛ ÛÛßß ÜÜÜÛÜÛÛÛÛÛÛßÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛßßßßßßßÜÜÛÛÛÛÛÛÛÛßßÜÜÜ ÛÛÛÛßßÛÛÛ ÛÜß ßßßÛÛÛÜÜßßßßÛÛÛÛÛÛÛÛßÜÜÜÜÜßßÜÜÜÛÛÛÛÛÛÛÛ ÜÜÛÛÛÛÛÛÛÛßÛßÛÛ ÛÝ ÜÛ ÛÜ Ü ßßßÛÜÜÜ ßßÛÛÛÜÜÜÜÜÛÛÛßßßßßÛÛ ÜÛÛ ÛÛÛÛßßß ÜÛÜ Û ÛÛ ÛÛ ² Û ÛßÛßÛÛÛÛ ÜÛÛÜ ßßßÛÛÜÜ ßÛÜÜ ÜÜÜÛÛÛÛÛÛÛÛÛ ßßÜ ÜÛ²° ÛÛ ÞÝÞÛÛÝ ÛÛÛ ÞÝÞÝÞÝ ßÛÛÛÛÛÛÛÛÛÛ Ü ßßßÜÛÛßßßßß ÜÜÛÛßß ÜÛÛÛÛÛÛÛ ÛÛ Û ÛÛÛÝ ÛÛÛÛ Û Û ß ÜßÛÛÛÛÛÛÛÛÝ ÛÛÛßßÜÜÜÜÛßß ÜÜÛÛ ÜÛÛÛÛÜßÛÝ Û ÛÛÛÛÛ ÛÛÛÛÛ ÞÛÜÛ ÜÛÛÛÛß ÛÛÛÛÛÛÛÛÛÛÛ ÜÜ ßÜÜÜßÜÜÛ Û ÛÛÛÛÛÛÛÛ Ü ÞÛ Û ÛÛÛßÜÛÝ ÛÛÛÛÛÛÜÛÛÛÜ ÛßÛÛÛ ÛÛÛÛÛßÛÛÛÛÛ ÞÛ ÞÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛß  ßÛß ßÛß ßÛÛÛßÜ Ûß ÛÛÛÛÛÛÛ ÛÛÛÜ ÛÛÛÛßÜ ÛÛÛÛ ßÛÛÛÛ Û ÛÛÛÛÛÛÛÝ ÛÛßß ÞÛß ÜÛÜ ßß ÜÜÛÜÜ ßßÛß became: ß Üܱ°ÛÛÛ Üܰ°ÜÛ °Û°°°±±±°ßßßßßßÜ ÜÜÜ ÜÜÛ°°°°ÛÜ Ü²²²²±±°°°± ±°° °ÜÛÛßÛ ßßß ß°Û °°°±±²±±Ü °°°±°±±°ÝÞÛÛßßÜ Ü±° ÛÛ°°°°ÛÛÛ ²²±±±±°°ÛÛÛ °ßß ßßÜß²° ßß °±±±²²Û²²²± ß°°°°±°°ÜÜÜ ±ßß ß°ÛÛ°° ß ßÛ° ±±±°°°°ÛÛ° ß°° ²Üß²ß ßÛÛÛÛÛ² ßÛ °°°°ßßß°ÜÛÛ °° °ÜÛ°Ý ±°°°ÛÛÛ Û°ß²ßÜ ± ß ß ±ÜÛÛ²²²±± ÛÛ °ÜÜßßÜÜÜÜÜßß° Û°ß ßÛ°± Þ°Û ÛÛ°±ß² ± Ü ÜÛÜ °²°ß²²²±±ß °°Û ° °Û°± ÜÜÜßßßßÜßÛß ß ßÛ °ß ß± ²  ÞÝ²Ý Ü Ü°±² °²ÛÜ ß±° Ü ÜÛÛ° Þ°Û °±ßßÜÜÜÛÛ²ßßÜþß± ß°°²²² ÞÝ ß Þ Ûß ° °ÛÛ°± ±²ÛÛÜ Ü ß ß°±Ü ±ßÜÜÛ² ßßß Ü±ÜÜßÜܲ²±± ß Üܱßßß ² ±°± °ÛÛ° ß²ÛÛÛÛ ÜÜÜß ßß ±Þ²Ý Ü ßÜÜÛÛÛÛÛß ÜÜ±Ü ß ± ²±²°± ÛÝ ßßßßßßÛÛ ÜÜÜÜ²Ü ÞÝ ÛÛ ²Üܲ±ßÜÛÛÛÛÛßß ß°ßßÜ Ü° ° Ü Û²²±²° Û° ÜÛÜ ßßßß Ü ß ßßÛß ßßÜÜÜÛßßßßßÜ ÜÜßÜÜÜܰ±Ý± °² ±± ßßÛ²²±°Ûß Ü²ÜÜÜÜß± ° °±±°ÜÜܱÜÜ ßßÛÜ  Ü ßß ÜÜÜÜ ÜÜÜß ±±°°°°°°ß ßßßܰ °Û° °°± Û²²  ܱÜß°°Û °±°°ß°°°°°±²²±±±° °±Ü Ü²Ü ßßÜ Ü Üß°° °°±°±±°±²²±°° ÜÛÜ °°±°°ÜÜßܰ°°° ÛÛÛ Üß±°°Ûßßß ÜÜÜÜ°Ü Û°±± ²²²°°Û°±± ßß ° ±°°°°°°±²±²²±²±±°Û°±±°ßßßßß ßßܰ°°°° ÜÜÛÛ ²±ßß ÜÜܲܲ±±°°Ûß Ü°° °°°±±±±°°Û°°±² ßßßßßÜÜß±°±± °±°°ßßÜÜܰ°°ßÛÜ ßܰ°  ÛÛÛÛ ÛÜß ßßß±°ÛÛÜ ßßßܰ°°°±±°ÛßÜ ÜÜÜÜßßÜÜß°°°°°°°°  ÜÜÛÛÛÛ°°±±Üßß ° ±° ÛßßÜ ²± ܲ ÜÜÜ Ü ÜÜßßß°ÛÜÜ ß ßܰ۰°ÜÜ ÜÜ ÛÜßßßßß°± Ü ±°°°°Üßßß °° Üß Ü ² ±± ßܰ° ±²° ± ± ²ß Ûß±²ÛÛßÜÜÛÜ  ßßßÜÜÜß²Û±ÜÜ ÜÜÜßÛÛÛ°°°°Üßß Ü ÜÛ²° °°ÞÝÞ °±°ßÛßß °²± ÞÝÞÝÞÝ ß²ÛÛÛÛÛ ÛÛÛÛ Ü ßßßÛ°²ßßß ß ÜܰÜßß°°ÜÛÛ²± ÛÛ²°°°° ²  ° °± Û±°² ± ° ß ÜßÛÛ ÛÛÛÛÛÛÝ ±ÛÛßßÜÜÜÜÜ ßß Üܲ²ÜÛÛÛ²Üß ± °± ± °ÛÛÛ °° Û°Û±° ްܰ  ÜÛÛÛÛß ÛÛÛÛÛÛÛ²ÛÛÛ ÜÜ ßÜÜÜ ßÜܲ ²²ÛÛÛÛÛÛÛÛ Ü  ²±° ÛÛÜ ßܲ² °ÛÛ°Û°ÜÛÛ± Ü ²ßÛÛÛ ÛÛÛÛÛßÛÛÛÛÛ Þ² ÞÛ ÛÛÛÛÛ² °±ÛÛÛÛÛÛÛß ß²ß ß²ß ßÜÛÜßÜ ßß ²°ÛÛÛÛÛßÛ°²Ü °² ÛÛßÜ ÛÛ²² ßÛÛÛ² ²ÛÛÛÛÛÛ ÛÝ °²ßß ÞÛß Ü²Ü ßß Üܱ ±± ßßÜßÜ Magnetic M and I are both stern believers that proporti on is one of the most important things in an ansi. Don't discount yourse lf as not being a slave to the proportion monster, I could find bad propor tions in any pack you can hand me. I have even found myself grudgingly er asing entire pages of ansi because the proportion problems are too complex to even fix; I have to draw the entire section over again to get it rig ht. If your ansi doesn't look perfect without a single shaded block, it d efinately won't look perfect after it has been shaded. Laying out your ansi also becomes an integral part of shading for contrast, as discussed l ater. 2. Overshading Once again we have something which is not a common sense  answer to a problem. I have found my own personnal solution, which is shading for contrast. Shading in ansi should be short, smooth, and used only as a transition between two colors. Here is an example in th at ansi where it is just excessively overshaded: °°± ° ±² °±±°± ° ² ÜÜÜÜÜܰ° ܰ° ±²²Ü°±°²± ±±°°°°°°°°°° ܰ°° ß²ÝÞܰ² ß±±±°°°°°° °°°ÜÜÞ±°° °°°ÜÜÜ ßÛÛÛÛܰ ° ° °Þ±±±±±±±°°°°°°°° Þ ±°°Ý ܰ°°°°°°°°ßÜßÛ²²Ü ° °°° ° ° °± °Üܱ±±±±±±±±± ±°°°Ý ܱ°°°Ý ²°°°°±±±±±±°°²Üß²±Ü°Ü±±°  ± ± ± ±± Üܱ±±±±±±±±±±±±±±±±°°°°°°° °Ý ß²±±±±±±±±±±°²²Ü°°±±±°°±²²±²±²Ü²Ý ܲ޲ ±² ܱ±±±±±±±±±±±±±±±±±±±±±±°°°°°Ý °²²Üܱ±±±±±±±±±±±°²²ÜÜ °°Ü °±ÜßÞ²ÛÛ²²Þ²± °± ܱ±±±± ±±±±±±±±±±±±±±±±±±±±±±±°°°  °°±±±±±±±±±±±±±±±±±°°±± ÜÝܱ±±Ü ߲߲± ±° ܱ±±±±±±±±±±±±±±±±±±±±±±± ±±±±±±±±°°  °±±±±±±±±±±±±±±±±±±±±±ÜÝÞ ±±±±±Ü ß±°Ü±±±±±±±±±±±±±±±±±±±±±±±±±±±±±± ±±±±±±°  ±±±±±±±ß±±±²²²²²±±±±±±±±ÞÝÞ± ±±±±±Üܱ±±±±±±±±±±±±±±±±±±±±²²²²±±±±± ßß±±±±±±±Ý Þ±±±±±±±Üßß²²²²²²²²²²±±±±±Ü ±±±±±±±±±±±±±±±±±±±±²²²²²²²²²²²²²²ßß ÜÜ ±±±±±±±±Ý Þ±±±±±²²²²²Üß²²²²²²²²²²²²±±Üßß±± ±±±±±±²²²²²²²²²²²²²²²ßßßß²ÜÜÜ ²²±±±±±±±±±±  ±±±±²²²²²²²²Üß²²²²²²²²²²Üß²²² ÜÜßß²²²²²²²²²²²²²ßßß ÜÜܲ²²ßßÜß ²²²²±±±±±±±  Ý ±±²²²²²²²²²²ÛÜßßÛÛÛ²²²²²²ÜÜ ßß²²²ÜÜßß²²²ÛßßÜÜܲ²ßÜ ²²ßßßÜܲ²ÝÞ²²²²²±±±±ß ÜÜ ²²²²²²²²²²ÛÛÛÛÛÜÜßßÛÛÛÛÛÛÛÛÛÜÛÛ ²²²²Ü ßßÛÛÛÛßßÜÛÛÜܲ²²²²²ß ßßß ÜÜ ²ßß  ÞÛÛÜß²²²²ÜÜßßßßÛÛÛÛßßß ßÛÛÛÛÛÛÛÛÛßß ß ÜßßÜÜÜÛÛÛÛÛÛÛÛÛ²²²ÜÜÜܲ²ßß  ܱ±Ü As you can see, I was thinking to myself "well, all his  head is fairly light until it reaches his scalp. Therefore, I'll shade  it slowly to color 7, medium grey." Additionally, to add to it, I wa s going through my overshaded phase where I though basic colors were evi l, so I actually _SKIP_ basic color 7 with no shading blocks on it. I sh ould have been gagged and flogged repeatedly. Just don't overshade fol ks, for me, please. 3. Continuing Half Blocks to meet shading A COMMON thing I see is something I wrestled wit h for a long time. That is the dilemma of what color to make half-blocks (F5,F6, F7,F8) in the case of a shaded area. In the earlier version of the ansi be low, you can see I used some color 15 half-blocks around 15 on 7 F2's. A lthough this is a bright area, all this does is make the shading look disj ointed, since it appears as if his face gets brighter at the edges of the  shadows in his face. Keep in mind also that you're drawing the creases in his face, but really you're drawing the SHADOWS from those creases . In shading, you want to continue the shading trend of getting darker or lighter. Here are a few examples: ÛÜÜ ÛÜÜÛÜ ÜÛÜÜ °°°±ÜÛ°±²Ü ²²±±ÜÛ²²± Ü ±±±²²Ý °±²ÛÛÝ ±±°°ÛÝ ²±±°° Ý ²²²ÛÛÛ ±²ÛÛÛÛ ° °ÛÛÛÛ ±°°ÛÛÛ To pull back up the earlier piece, we'll look at a small  selection and combine a lot of the things I've discussed so far. Origionally ReleasedRedone 3/16/96 °°°ÜÜÜ ßÛÛÛÛܰ °  ܲÛ²ÜÜÜÜ  ß²Û۲ܰ°± ܰ°°°°°°°°ßÜßÛ²²Ü ° °°° °    °²Û Û²±±°°°Û°ÜßßÛ²²° °±±²Û° °  ²°°°°±±±±±±°°²Üß²±Ü°Ü±±°  ±    °±ÛÛ²±°°   °°±²Üß߲ܲ° °Üܲ²° Þ±   ß²±±±±±±±±±±°²²Ü°°±±±°°±²²±²±²Ü²Ý Ü   ß²±° °± ±²Üßß²°ÜܲÛßÛÛÛ Û°ÜÛ² Ü °²²Üܱ±±±±±±±±±±±°²²ÜÜ °°Ü °±ÜßÞ²ÛÛ²²Þ² ÜÛ ²Üܰ  °°±Ü °ß²± ±ßÜß Þ²Û²±ÛÞ±  °°±±±±±±±±±±±±±±±±±°°±± ÜÝܱ±±Ü ߲߲± ± ²±±°° °°° °°  °°± ° ܲ±±Ü ßßß²Û ²  °±±±±±±±±±±±±±±±±±±±±±ÜÝÞ ±±±±±Ü ß±°Ü ±°° °°°°±±±± ±°°°°° ܱ² ²±°°° Ü ß±°Ü  ±±±±±±±ß±±±²²²²²±±±±±±±±ÞÝÞ± ±±±±±Üܱ±± °   °°ß±±±²²²²²±±±±±°°°ÞÝÞ ° Üܰ°°  Þ ±±±±±±±Üßß²²²²²²²²²²±±±±± ܱ±±±±±±±±±± Þ °°±±±Ü ßßÛÛÛÛÛ²²²²²±±±±±Ü °°°°°±±± ± Þ±±±±±²²²²²Üß²²²²²²²²²²²²±±Üßß± <-Here± Þ °± ±²²²ÛÛÜÜßÛÛÛÛÛÛÛÛ²²²²²±Üßß± ±±±²²²²  ±±±±²²²²²²²²Üß²²²²²²²²²²Üß²²² ÜÜßß²²²²  °±²²ÛÛÛÛÛÛÛÛ ÜßÛÛÛÛÛÛÛÛÛÛÜß²²²ÜÜßß ÛÛÛÛ  Ý ±±²²²²²²²²²²ÛÜßßÛÛÛ²²²²²²ÜÜ ßß²²²ÜÜßß   ²ÛÛÛÛ ÛÛÛÛÛÛÛÛÜßßÛÛÛÛÛÛÛÛÛÜÜßßÛÛÜ ÜÜßß ÜÜ ²²²²²²²²²²ÛÛÛÛÛÜÜßßÛÛÛÛÛÛÛÛÛÜÛÛ ²²²²  ±Ü ÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÜÜßßÛÛÛÛÛÛÛÛÛÜÛÛÛÛÛÛ  ÞÛÛÜß²²²²ÜÜßßßßÛÛÛÛßßß ßÛÛÛÛÛÛÛÛÛßß ß   ÞÛ±Üß ÛÛÛÛÜÜßßßßÛÛÛÛßßß ßÛÛÛÛÛÛÛÛÛßßß  4.Trying for too much detail This is something I've never seen mentioned before. The  challenge of ansi is drawing in a restricted medium. Therefore, the ideal  is to show a picture that doesn't look restricted at all. You have t o find a balance between simplicity and complexity. This has been one of  the toughest things for me. Here's a GREAT example. ÛÛÛÛ ° °Û ßÜÜß °±±±±°° °°±° ° ±± ²²² ²Ý°° ÞÛÝ Þ  ÞÛÛÛÝ °° Þ°° ÜÜÛÜ °±±°±±° ° °°° ±±²²² ±²  °° ÛÛ Ü ° ßÛÛÛÜ ° °°ÝÞÞÛß °±±±±° °° °± ܲ²²± ²Ý° ° ÛÛ Ü °°° ßÛÛÛÝ Ü Þ°°ÝßÝÜÛÝ ±±±±±±±° °²²²²± ±² ° ÛÛ  °°°°  ÛÛÛÜ Û °°°ÜßÜßß ÜÜ °±±±±±±°²²²²± ±² °  ÛÛ °±°°° ß ÛÛÛÝÞÝÞ°ßß ß°Ü ßÛÛÝÞÛÛÛÜ ÜÛÛÛÜ ÜÛÛÛݲ²²²± ±²  ÛÛ °±±±±ß ÛÛÛ Û ±±Ü ßß°ÜÞÜ ßßß ÜßßßÜÜÜ ÜÜßß ²²²²± ±²Ý°° ß ß± ±±ß ßßÜÜÜßß ßÜÜß²²Üßßßß ß ßßßß ßßßß²²²²± ±²Û°° ÞÝ ß °ßß²Üß ß ßß ÜÛÜÜ °°°ß Ûß Ü°°°Ü ܲ ²²²± ±²°Üß °± °°ßß²²ÜÜ ß°°°°ÛÜ  ܰ°Ü Þ°°ß ²²²²²±°° ±²ÛÝÛß Ü ܲß Ü °°ßß²²²ÜÜßßßß± ±±±±±±±°ß ²²²²±±²² ±²ÛÞ ßܱ°Ý ²±° ° ßß²²²²ÜÜ ßßßß ܲ²²Ý±°²± ±²ÛÝÜÛÛÛß ß²±±° °°ßßß²²²²²ÜÜ ²²²²²Ý° ± ±²Û° ßß ßßÜÜ °° ßßܲ²±°±²ßÜ ±²Û ° ° ²²²²°±²² ßܲÛ°° ÜÜ ²²²²±°±² ±² °° ßÛÛ ÛÛÜÜÜ ²²²²± ±²Û °ßܱ ÜÜ ßßßÛÛÛÛÜÜÜ First off, let me go off about the claws. Besides the overshading, lets look at the effect we're trying to get. The claw has a bright light shining on it from one side, and a reflective glow from the other, or possibly a much weaker light source. The viewer has no clue how bright either light source is or where they're even coming from . If the claws were any thinner, I would either either get rid of the r eflective glow altogether, or make it much le ss prominent. Next I want to discuss those gums :) Just because they're in the drawing doesn't mea n you have to or even should include them. All they are here is clutter,  since they are toothin to shade well, and would only look crappy as F1's or F2's, I should have left them out completely. The F1 Color 6's (brown)  going up the length of the more horizontal claw just look shitty. The only colors that  look decent in F1-F2's by themself are color 1,8 and so metimes 4. Next we have this guys tongue. The v iewer is not going to know if the guy's  tongue was visible in the picture you were drawing from , nor have any clue what it looked like. All it does here is clutter. Tryi ng to add too much to a picture only detracts from it. My general rule is that if people aren't going to understand exactly what it is, leave it out, and if it's only going to distract from the main focal point(s), lea ve it out. 5. Shading for contrast  This is something I learned from Shaggy and got the nece ssary experience from working with Magnetic M to understand completely. In ansi, as I discussed earlier, the idea is that you're working with a limited medium. When ansi first started, believe it or not, there was no  "shaded style." Everything was toon, because it is the more natural thin g to do with a limited number of colors. So, shading progressed, and w e got what is called "Clean shading" or "oldschool," which I still thi nk looks best :) Well, lets look at WHY we shade. Anyone who knows me kn ows I like to stop and try to figure out WHY we do things :). In its most simplistic form, the idea is that we're showing areas that are bright and  dark. In ansi, everything tends to blend together unless you exaggerate  the bright and dark areas. I mean really exaggerate them. To do this well, you need to really follow rule #1 completely. Then, when you  go to shade, draw in the shading using only solid blocks, as if it were a toon. Here's a pre and post-shading example on an ansi I did i n January of a girl's torso. Basic Shading Started Fi nished version ±±ÜÜ ÞÛÜ ÛÛ Ü Û ÜÜÜ ßßßßÜÛßÜÛÜÜßßÛÛÛÛß ±ÜÜ ÞÛÜ ²± ° Ü °² °ÜÜßßßßÜÛßÜÛÜÜßßÛÛÛ²² ß ßß ÜßÛÛ ÜßßÜÛ ÛÛÛßÜÛÛÜ ÛÜÜ ÜÜßßÛÜßßÛ ß ßß Ü ß²± ° ß °°Ü°²°ßÜ ±°Ü ܰÜÜßßÛÜßß²± ° ±ß Ü ßÜ Û ÜÜßÛßÜÜÜÜßÛß ÜÜßßßÜÜÛÛ Û ß°Ü Ü°ßÜ ± ±²Ü°ß°ßÜÜÜß²ß ÜÜßßßÜܰ Û ß° Ü ²Ü ßÛÜ Ü ßÛßÜÜßÛÛÛÛÛ ÛÛÛÛ  ßÛÛÛßÜÛ ÝÞß ß²Ü °Ü °²ßß Û°Üß°±±² ²±±± ß±°ßܱ ݱß ÛÜÜ ß ÛÛß ßÛÛß ßßÜÜÜÜÜÜÜÜÜÜÜÜÜÜ Üß Ü Ü ±ß ° ß°²Ü ßßß ÜÜÜÜÜÜÜÜÜÜ ÜÜÜÜ °° Üßß ÜÜ ° ÜÛßÜÜÜ ÜÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÜßÛÛ ° ÜÜ °±²ÜßÜÜÜÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ²±°Ü ±°²ÜÜÛÛÛ ÜÛ ßÜÜÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÜÜÜ ÜÛÛÛ ±² °Ü±²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²± ÜÜßÛÛßßÜßß ßßßÛÛÛÛÛÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ ÛßßÜ²ß ß °±²²²ÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ²±ܰ ß ÜÜßÜÜÜ ßßßßßßÛÛÛÛÛÛÛÛ ÛßßßßßßÛÛÛÛÛß ÜÜßÜÜÜ ßßßßß²²Ûßßßß ßßÛÛßßß±²²ÛÛÛÛ ± ÛÛßÜÛßÜÛÜÜÜ ÜÜÜÜÜÜ ßßßßßÛßßßÜÜ ÜÜÛßßßÛÛÛ ÛÛßÜ ²±²±° ²°²ÜÜ±Ü ÜÜÜÜÜÛ ÛßßÜÜÜܲßß±ÛÛ Û ÛÛÛÝÞÛÝÞÛÛßßß ßßßßÛÛÜÜ ßßß ß ÛÛÛÛÛÛÝÝßßÛÛ  ÛÝÞ²°±° ²²±ßß ܲÜÛÛÛÛßßÛß °² °²ÛÛ²±Ýß±²Û ÛÛÛÛ ÛÛß ßßÜÜÜÜÜÛÛÛÛÛÛßÛßÜÜ Û ßÛßßÛß ßßÛ ÛÛ ±±ÛßßÜÜÜÛÛÛÛÛÛÛÛ²ß ßÜܰ ²°²ßÛ²ß ß±²  ²ÛÛÛÝÞÝ Û ÜÛÛÛÛÛÛÛÛÛßßÜÜÜÛÛÜÜ ÜÜßßÜÜÜÛÝ ß ÛÛÝÞ°  Û°²ÛÛÛÛÛÛÛ²²ß°Ü ²ÛÛ²±ÜÜßß²ÜÜÛ²° ß  ±ÛÛßÜÛ ÛÛÛÛ ÛÛÛÛÛÛßßÜÜÛÛÛÛÛÛÛÛÜÛÜß ßßÛÜÛÜ Ûßܱ °Û²ÛÛÛÛÛÛÛ²²ß²²²ÛÛ ÛÛÛÛÛ²±Üß°²²Üܲ° ÛÝÞÛ ÛÛÛÛÛÛÛÛÛß ÜÜÛÛÛÛÛÛÛÛÛÛÛÛÜ Ü ÛßÛßßÜ ÝÞ ±²°±²²ÛÛÛÛ²²°Û ±²²ÛÛÛÛÛÛÛÛÛÛ²ܰ²Û±ß ßÜ Û Û ÞÛÛÛÛÛÛÛß ÜÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÝ Ý ÜÛÜÜÜ ²±°²²Û ÛÛÛ²²°°±±²ÛÛÛÛÛÛÛÛÛÛ²²±°Ý ܲ۱ ²±ÝÞÝ ÛÛÛÛÛÛßß ÞÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛÛ  ßßßß Þ±°²ÛÛÛÛ Û²ß²±²²²²²ÛÛ²²²²²²²±±°² °±²²Ûß° Û ÞÛÛÛÛÛßßÜÞÛÛÛÛ ÛÛÛÛÛÛÛÛÛÛßßßß   ÜÜÜÛ ²±±²ÛÛÛ²²ß±²²²ÛÛ²²²²±±± ±±°°°ß± °° ÜÜÜÛ² Û  ÞÛÛÛÛÛ ÜÜÛÛÛÛÛÛÛÛÛÛÛÛÛß ß  ÜÜÜÜÜÛÛÛÜ ±°²ÛÛÛ²²°Ü²ÛÛÛÛÛ²²±° °°°°Ûß °ÜÜÜÜÛÛÛ²± °ÞÝ  ÛÛÛ  ÛÛÛÛÛÛÛÛÛÛÛÛÛÛßß  ÛÜÛÛÛÛÛÛÛßß ݰ² ÛÛ²² ²²ÛÛÛÛÛÛÛ²²±°Û²ß  °ܲÛÛÛÛÛÛÛÛ² ±ÞÝÞÞÛÛÝÝÞ ÞÛÛÛÛÛÛÛÛÛÛÛÛÛ ß ßßß ßßßß  ݲ±Û²² ݱ±ÛÛÛÛÛÛÛÛ²²²±°° ß °±²ßßßßß°  °  ÛßÛ ÛÛÛÛ ÛÛÛÛÛÛÛßßßÜ °  °²±ß Þ²ÛÛÛÛÛ²²²²±° ßÜÛ ÞÝÞÞÝ ÝÞÛÛÛßßßßßßßßÜ Û ÞÝÞ±°²°°±²²²²± ßßßß°ÜÛÛ Û Ûß ÛÛßßß ÜÜÜÝßÛ °Û²° °°ßßß Ü ÜÜÝß²Û ßß ÜÜ ÜÜÜÛßßß ÜÜÜÜÜÛÛÛÜÜÜ ßß ÜÜÜÜܲßßß ÜÜÜÜÜÛÛÛÜÜÜ By drawing in the colors in blocks first, you do a numbe r of things. Firstoff, you almost completely eli minate overshading. In doing this you are insuring the fact that you will be using the mid-tones ( F1-F3) only as a transition between colors. In fact, I mist say that my shading in the mid-abdomen section is pretty terr ible, probably because I didn't lay it out in b asic block colors with that indent intact. The point in all this is that ansis need a large amount of contrast or theyappear dull and boring. You r eally need to have colors jump out and have an equal amount of shadows and darkness. Backgrounds sh ould always be there, but should be just that . A background, that doesn't pull the view er's eye away from the main attraction, but does provi de a background environment so the pic doesn't look out of place. A goo d plan is to never have a background that is a bright color like 7, and nev er have a background that is close in co lor to the foreground edges. Now that you've drawn in the shading in a cartoon style,  go back through and shade it fully, paying fine attention to detail. Si nce VGA viewers in drawing programs, people have paid less and less attenti on to detail. Ansi was made for textmode, so draw it for textmode :) The whole reason why we did it in cartoon style first was to increase the  bright areas of a pic. Had you just gone through and shaded it as many artists do, you end up using a lot more F1-F3's and it ends up looking o vershaded and bland, since it matches the base color more. 6.Cleanly adding slight hints of shading Okay, now we're really getting into wierd topics. I'll discuss something I've picked up very recently. In shading, you sometimes  want a color to drop off quickly, such as the shadows form his brow crea ses in his forehead. If the shadow had b een larger, I would have used this method more. When shading down, you don't need to go through t he entire order of shades, such as Û²±° °±²Û²±° or more crudely Û²±°Û²±° or more recently Û²±°Û²°±²±°. Well, a good  method that I stole from toon shading is to include half-blocks of a darker color on fairly light bo rders. You can also throw in some F1-F3's on horizontal block borders, but it's something that can be easily used too much. °ÜÜÜÛÛÛÛÝÛÛÛÛÛÛÛÛÛßßß ßßßÛÛÛÛÛÛÜÜܰ ±ÛÛÛÛÛÛ± °ÛÛÛÛÛÛ ßßßÜ  Ü ²ÛÛÛÛÛÛ± ²ÛÛÛÛßß ±ÛÛÛ ßßßßß²ÜÛÛ ÛÛÛÛÛ² ÛÛßßß Üܲßß ßßßÛÛÛÛÛÛ  ßßßßßßßßß Now you'll notice that I even added in two different sha des of darker grey in the logo on the right. Now, that looks a bit too too ny and the shading itself appears choppy, whereas we're looking for a more smooth look. Now we can go through and very dark shaded blocks, mostly F1 , to the border. ÛÛÛÛÛÛÛÛÛÛ²ßßßßÛÛÛÛÛÜÜÜܰ °ÜÜÜÛÛÛÛÝ Dark bl ues are ÛÛÛÛÛÛßßß ß° ÜܰßßÛÛÛÛÛÛ ±±ÛÛÛÛÛÛ± ° probably my favoritist Û²ßßßß° ß ±ÜÛÛÛÛÛÛÛ²²ÛÛ ÛÛßß° ± ansi color  :) ß  ßßßÛÛÛÛÛÛ ÛÛßßß° Ü ܲ ²ÜÜÜÜÜ ßßßßß² The basic idea with this is to show shading, using high contrast, but keeping the shading to a minimal area. It's up to you h ow you do that, butit can really improve an ansi.  Yes, I did change some of the basic outl ine here. So can you :) 7. Curves Lesson Okay, this is a quick thing about drawing curves. Most people assume curves are one of the easier things in ansi. In doing c urves, you want to be sure that the blocks follow a logical progression. ÜÜÜÜ ÜÜܲ°ßßßß°ßÛÜÜ  EVIL ÜÜßßßßÛÜ  |/ ܱßÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÛÛ ~ ÛÛÛÛÛÛÛÛÛÛÛßßßßßÛÛÛß 1ÞÛ Ý ÛÛÛÛÛÛßßßß °Ý ÛÛÛÛßßßÛÛ 2ÞÝ ÛÛÛß  ßÜ ÜÞ±  ÛßÛ 2 Þ²Ý Ûß  ßßÜÜ±Ý 1 2 345Ý 2±Û  111 24ß5²°  ß°ÜÜÜÜ ²ß ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜßßÛÛ° ÜÜÜÜÜÛßßß  ßÛÛÛÛÛÛÛÛÛÛÛßßßÛÛÛÛÛÛÛÛÛßßßß    ßßÛÛÛÛÛÛÛßßÛÛÛÛBAD  ßßßÛßÛ  1 2 2 3 33 3 3 2 2 1 Here, have some pretty shaded curves that I drew thinkin g I'd be able to use them.  ÜÜÜÜÛÛÛÛÛÛÛßßßßßßßß ÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜÜ  °ÛÛÛÛÛÛßßßß    °ßßßßß²ÛÛÛÛÛ°   ±ÛÛÛßÜß°° °°ßÜßÛÛÛ±   ²Ûßܰ± ±°ÜßÛ²   Û±²²²  ²°Û   ÝÝÛÛ Ý²  Û°ÜÜÜÜÜÜÛÛÜÜÜÜ °°    8.Basic proportions of the human bod y Okay, I've been studying anatomy a bit, and here are som e very basic human proportions to keep in mind when drawing anything resembling a human being. The Head ÜßßÜ þThe Human head is 3/2 as tall as it is wide. ÛúúÛ In other words, if it is 4 blocks wide itßÜÜß will be 3 blocks tall (since a vertical block is the siz e of 2 horizontal blocks) 3/2*4=6 half-blocks high = 3 blocks high þThe eyes on a human head are exactly HALFWAY downÜß ßßßßÜ the head.Û ÛÛ þThe eye should be 1/5 the width of the head.ÞÝ ÛÞÝ In other words, the head is 5 eye-widths across. Û ÞÛÝ ÛÞÛÝ Û þTo find where the eyes should go, you only needÞÝ  ÞÝ to follow the angle from the tip of the nose toÛ  Û the nostrils on either side. That line will point ßÜÜ ÜÜÜß to exactly where the eye should go. This applies to the bottom 1/2- of the face, i.e. eyes to chin2 |ÛÞÛÛÝ   ÞÛÛÝ Û þThe nose ends exactly halfway.|ÞÝ  ÞÝ þThe nose is 1 eye-width wide.-ÞÝÜ   ÜÞÝ  -ÛßßßÛ Now, with the remaining 1/42 |Û   Û of the face, we're going to|ßÜ  Üß divide it into 3 parts.-ßßÜÜÜÜÜÜÜßß Üß ßÜÜÜß ßÜ- Nose Û Û ÜÜ ÜÜ ²Û 2 | þ 1/3 down is t he mouth  Û ° ßßßÛÛÛÛÛßßß °Û - Mouthþ 2/3 down is  the upper chin  Û ÜÜÜ Û 2 |  ßÜ ßß Üß - Upper chin  ßßÜÜÜ  ÜÜÜßß 2 | ßßßßßßß- lower chin The Body þThe human body can be anywhere from 6-8 head-lengths lo ng, about 7 for average people. Bottom of head length marks: Ú ÜßßÜ Don't use this if you don't want to, À ßÜÜß Head itself they really are the true proportions Ú ÜÜÛÛÛÛÜÜ of the human body. If you want your À ßÝ ßßßßÞßBottom of chest person to look normal, he shouldÚ ÛÝÛÛÛÛÞÛ follow these basic proportions.À ß ßß ßß ßBelly button Ú Û ÛÛÛÛ Û À ß ßßßß ßCrotch ÚÛÝÞÛ ÀßÝÞßThigh ÚÛÝÞÛ ÀßÝÞßKnee/Ankle Ú ÛÝÞÛ À Üßß ßßÜFoot  ÀÄÄÙÀÄÄÙ 2 Wide That's all you get for now... I might do more tutorials and come out with more of these cool proportions for hands and things :) If this stuff interests you, get any and all  art books by Burne Hogarth, that's where I got these from. I heartily recommend these books. 9.  Picture Choice! This really is the most important part of a good ansi. If you decide to draw an orange monster with brown hair and dark skin, do n't expect people to really enjoy it much... (dark skin = color 6, brown h air = color 6, there is no color for orange except sometimes 12/6 or 12 /4) If the pictureis too much for you to handle and you know it, don't try it. However, I must encourage artists to try drawings from comics besid es Gen 13, Spawn, etc, as although they have nice art, it's mostly subtle shading and well- proportioned bodies, which don 't give you much of a chance to do detailed ansi . Look for detailed pics that will let you do some re al detailed work,and not just some pic that is in  front of you. Oh, just for everyone's knowledge, I DO NOT recommend drawing from your head. D on't expect yourself to be able to do it; people that can do it are called ProfessionalArti sts (normally :). This is Lord Soth signing off... we'll have more tutorials o n the way from various iCE Artists :) In the me antime, enjoy, keep drawing, and remember that you mother should not be the center of your sexual attention ! Slothy with the capital P. p.s. Happy birthday me!