Archive-name: darkfaq1.701 %%The 4Th Disciple%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%%% $$ü' `ü$$ $ .s#$$'s s`$$$S#s. $ $ :$$$'s$$$ss.. . . ..ss$°$s`$$$$$$ü$$$S#s. $ $ .s#S$$$ü$$$$.ü$°$ü ü$$$ü.$$$$$' $$$°$$$:.. . . $ $ :$$$$$$' $$±$$$,ü ü,$$$$$$$ `.s$$s.' $ $ :$$$""$$ $$$$$°$$ .s#S$$$ü$$$S#s. $$""$$$ :$°$$±$: s$$°$$$ $$$S#s. $ $ $$$$cc$$ `.s$$s.' :$$$$$$$ $""$$$$: $$cc$$$ $$$$$$$: $$$$$±$ $$$$$$$: $ $ $$$$$$$$ :$$$±$$: $$$$Süýø $cc$$$$$s$$$$$$$Ss$$$$Süø $²$$$$$ $$""$$$$ $ % s`$°$$$$ $$°$$$$$ .s##êêêü$$$²$$$'s`$$²$$$' $$$$Ss. .s$$s.' $$cc$$$$ $ .ss$°$s`$$$$ $°±°$$$$ :$$±$$$' $$±$$'s$$°s`$$$$ $$""$$$: $±$$$$: $$$$$$$: $ % ü$$$ü.$$$$ $$°$$$$$'s`$$$$$ $$$°$.ü$$$ü.$$$$ $$cc$$$$s$$$$$$$ $$$$Süø $ $ ü,$$²$$$ $$$""$'s$$$s`$$$ $$$$$$$,ü,$$$±$$ $$$$±$$'s`$$$±$$Ss$$$$Ss. $ $ $$°$$$$$ $$$cc$.ü$°$ü.$$$ $$$$$$$$$$$$$$$$ $$$°$'s$$$s`$$$$' $±$$$$$: $ $ $$$$""$$ $$$$°$$$,ü,$$°$$ `.s$$s.'$$$°$$$$ $$$$$.ü°$$ü.$$$$ $$$$$°$$ $ $ `$$$cc$$Ss$$$$$$$«ü$$$$$$$ :$$$$$$:$$$$$$$$ $$$$$$$,ü,$$²$$$ `.s$$s.' $ $ `ü«$$$$$üýø' $$$$$$$ $$$$$$°$ü«$$$$$ü' $$$$$«ü' $°$$$$$ :$±$$$$: $ $ `$$$' $$$""$$ $$°$$$$$ `$$$' $'s`$$$ $$$""$$$ $ $ . .s$s. . $$$cc$$Ss$$$'s`$$4thds . .s$s. . s$°$s`$s $$$cc$°$ $ $ s `ü«$$$$$üý's$$$s` s ü$$$ü.$ $$$$$«ü' $ $ . `$$$' ü$°$ü . ü `$$$' $ $ . .s$s. . ü . .s$s. . $ $ s s $ $$s. . . .s$$ %%%%%%" I pledge allegiance to the DARKness that engulfs all our hearts. "%%%%%  WWW: http://www.io.org/~drasil/ FAQ last updated on: June 26, 1996 v1.701 -----------------------------------------------------------------------------  FREQUENTLY ASKED QUESTIONS ABOUT DARK ILLUSTRATED `[ Introduction ]'  Distributed each month on the Official Dark Home-Page, Dark-affiliated  boards, and Dark Collections, this article is a documentation of questions  with answers for the cyberspace community. This document includes  information pertaining to Dark Illustrated and various computer-specific  art forms in which the organization specializes.  This list of Frequently Asked Questions is maintained by Carnifex (myself),  a member of Dark Illustrated's Senior Staff. Please address all comments,  suggestions, etc. to my e-mail address: [xef@sizone.org].  Special thanks to Desalvo, Elminster, and Preying Menace for all their help.  Acknowledgments are also extended to Acidic Soap, Entropy, Ravage Bias,  Rainmaker, and Tribe. Their assistance with this FAQ List has also been  invaluable. ----------------------------------------------------------------------------- `[ Table of Contents ]' * SECTION 0. "DRAMATIS PERSONAE".  * 0.0 Listing of Dark Illustrated's active duty roster.  SECTION 1. GETTING STARTED.  1.0 What is the "art scene?"  1.1 What is "ANSI?"  1.2 What is "VGA?"  1.3 What is "RIP?"  * 1.4 Have any other art groups released a FAQ, like this one?  1.5 Why are pseudonyms/handles/aliases used in this document? * SECTION 2. BACKGROUND INFORMATION ABOUT DARK ILLUSTRATED.  2.0 So what is "Dark" anyways? What's the background on the group?  2.1 What does "Dark" mean, if anything?  2.2 What is meant by a "Dark Collection?" * SECTION 3. FREQUENTLY ASKED QUESTIONS AND ANSWERS AND OTHER INFO.  * 3.0 How can I join Dark?  3.1 How can my BBS become an official Dark distribution site?  3.2 Who writes the Dark .NFO files?  3.3 Where's the second disk of the Dark Collection: July 1995?  (archive name: DARK0795.ZIP)  3.4 What is Dark's Official Position on "dual-grouping?"  * 3.5 What is the question?  3.6 Does Dark accept members for writing (ie: lit) only?  3.7 How can I request artwork from Dark members?  * 3.8 Where can e-mail a Dark Senior member through the Internet? * SECTION 4. LIST OF FILES, ARCHIVES, AND WHERE YOU CAN GET THEM.  * 4.0 Listing of commonly requested files & archives.  * - new or updated since the last edition of this FAQ list. ------------------------------------------------------------------------------ `[ Answers ]' SECTION 0. "DRAMATIS PERSONAE". * Q0.0 (Listing of Dark Illustrated's active duty roster):  ~~~~  (A) Acidic Soap úúúúúúúúúúúúúúúúasoap@interlog.com  Anarchist (The) úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Armaggeddon Donut úúúúúúúúúúúújbamfort@ww.online.com  Arzach úúúúúúúúúúúúúúúúúarzach@bigwave.ca  (B) Burnout úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (C) Carnifex úúúúúúúúúúúúúúúúúúúúxef@sizone.org  Corinthian úúúúúúúúcorinthian@dark.tor250.org  Cosmic Catalyst úúúúúúúúúcosmicc@globalserve.on.ca  Cyber X úúúúúúúúúpcollie@lonestar.utsa.edu  (D) 4th Disciple (The) úúúúúúúúúúúúúúúúúúú~tribe@cris.com  Daddy Mac úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Dark Aggressor (The) úthe.dark.agressor@dark.tor250.org  Drone-Fly úúúúúúúúúúúúdrone.fly@sns.gryn.org  (E) Essential Obscenity úúúúúúúúúúúúúúúúúúessob@ionsys.com  Epitaph úúúúúúúúúúúúúúúúúúúalvin@igloo.com  Eternal Vigilance úúúúúdavid.tym@components.gryn.org  Evil Genius úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (G) Grail úúúúúúúúúúúúúúwyld@wyldstudios.com  Green Hornet (The) úúúúúúúúúúúúúúúgrhornet@sizone.org  (H) Hektic úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (M) Mage úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Moby úúúúúúúúúúúúúúúúúúúúúúmoby@clo.com  (O) Oxygene úúúúúúúrcongdon@noc.tor.hookup.net  (P) Phantom Lord úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Pooka úúúúúúúúúúúúúnihilist@xmission.com  Prison Breaker úúúúúúúúúúúúúúúúúyu145971@yorku.ca  Purple Dye úúúúúúúúúúúpurpled@wyldstudios.com  (R) Riptide úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (S) Samurai úúúúúúúúúúúúúúúúúúúsamurai@apo.com  Skypager! úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Stile úúúúúúúúúúúúúúúúústile@pathcom.com  Sudden Impact úúúú95shiwra@wave.scar.utoronto.ca  (T) Trash úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  Tribal Siege úúúúúúúbigwood1@metronet.lib.mi.us  (V) Viral Overlord úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (W) WatOr úúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúúú  (X) Xypher Matryx úúúúúúúúúúúúúúúúúomyn@inforamp.net  (Y) Yggdrasil úúúúúúúúúúúúúúúúúúúúúdrasil@io.org ----------------------------------------------------------------------------- SECTION 1. GETTING STARTED. Q1.0 (What is the "art scene?"): ~~~~  In general, the art scene is comprised of individuals who share a common  interest in producing computer art through several different mediums. The  forms of visual art most commonly used are ANSI, VGA and RIP. PC music is  also important to the scene, and is composed in various formats such as .MOD  and .S3M. Another integral role in the art scene is that of the programmers,  or coders. They are the ones responsible for creating the different programs  used in the scene, like application generators and graphics viewing  utilities.  Cliques, or groups, of artists make up the majority of the art scene. These  groups are comprised of people who share common goals and/or interests and  release compilations of their group's art on a regular basis.  The art scene itself has evolved over the years and has become very  competitive at times. Also, a sort of hierarchy has developed, where  certain established groups have been dubbed the best groups in the art  scene, and smaller groups strive to achieve that level of achievement.  However, it must be noted that not all groups strive to live up to a  standard set by others. Q1.1 (What is "ANSI?"): ~~~~  In terms of the 'scene', an ANSI is the manipulation of the standard ASCII  character set, along with the use of colour (or otherwise) to produce  realistic or abstract pictures on the screen. An ANSI is limited to the  ASCII character set and a text only video mode. ANSIs are most commonly  drawn using the set of block characters °, ±, ², Û, ß, Ü, Ý, Þ, and þ. A  limited colour palette is available by using primary foreground colours  along with background colours, and various ASCII characters.  As mentioned, ANSI artwork can either be realistic or abstract - moreso, it  is clearly divided into two complementary forms, pictures and logos. A  picture is just that - a picture. A logo, on the other hand, is a strict  word, title, phrase, etc. It is usually limited to letters and/or numbers.  Logos can also be drawn either realistically, or with a more abstract tone.  Logos and pictures are usually drawn together, as a promotional tool or to  advertise just about anything; most ANSI is drawn for BBS (Bulletin Board  System) advertisements, however.  Since an ANSI uses the standard ASCII character set, it is compatible with  virtually all DOS-based computers, provided an ANSI driver such as ANSI.SYS  is loaded beforehand. It is most commonly used on BBS's (Bulletin Board  Systems) as a way to effectively display colour and text at a very high  speed. ANSI does not require a software specific terminal as with RIP (see  below) but is included as a terminal option with most terminal software  (such as Telix(tm), Procomm(tm), Telemate(tm), etc.) Q1.2 (What is "VGA?"): ~~~~  VGA stands for Video Graphics Array, a video mode and capability designed  to display graphics on a CRT.  In terms of the 'scene', a VGA is generally known as any picture or graphic  drawn with a computer paint, render, or other program, in any video mode  (but most commonly, in the VGA (640x480x256) or higher (SVGA) video modes.)  Some of the more commonly used programs are Photoshop(tm), PhotoPaint(tm),  3D Studio(tm), and Autodesk Animator(tm).  In general, the styles used to draw a 'VGA' are very diverse - but they can  be divided into two large categories, rendered and non-rendered work.  Rendered work, as the name suggests, is art drawn with the aid of a computer  rendering program, such as 3D Studio(tm) or POV Raytracer(tm).  Non-rendered work is a hand-drawn, 'freestyle' form of drawing, which  encompasses everything from simple airbrushing to pixel by pixel drawing.  A VGA is different from an ANSI in the fact that an ANSI is limited to the  exclusive ASCII character set and text video mode - a VGA is limited only  to the confines of the program in which one draws. Q1.3 (What is "RIP?"): ~~~~  A RIP is a picture drawn using the Remote Imaging Protocol. The Remote  Imaging Protocol, henceforth known as RIP, is a method devised by  TeleGraphix Communications, Inc.(tm) to display EGA quality graphics  (640x350x16) over standard telephone lines. RIP was devised as a way  to eliminate the inherent limits of ANSI, and eventually, to send full  colour, high resolution VGA as a terminal. RIP, as mentioned above, is  the primary RIP1 standard, which is limited to EGA quality. However,  it has been rumored that a new RIP standard is to be released, which  will allow a maximum image quality of 640x480x16M, through JPEG(tm)  compression.  In terms of the 'scene', a RIP image is a picture drawn in using the remote  imaging protocol. A RIP is different from a VGA in the fact that only very  general paint functions are available - the structure of various shapes  (circles, polygons, squares, etc.) along with shading (specific halftone  like gradients) and pixel by pixel drawing. Due to these inherent  limitations, the drawing of a RIP requires previous planning, and since the  protocol was designed to be displayed across phone lines, it is not  instantly displayed as with a VGA. Individual shapes are plotted according  to vectors, and these are used to comprise a picture. * Q1.4 (Have any other art groups released a FAQ, like this one?):  ~~~~  Not until recently, when Apathy Studios put forth their own 'Apathy List of  Frequently Asked Questions.' We are pleased to see another group using  such a convenient and informative means to convey its essence to the  public, and encourage other groups to follow suit. Q1.5 (Why are pseudonyms/handles/aliases/etc. used in this document?): ~~~~  Aliases are used throughout this document, referring to people who are  members of Dark Illustrated. In the 'scene', the use of aliases is  prevalent; one might relate it to the use of a 'nick' on the IRC, or  another form of anonymous contact. Aliases and other such monikers  have been traditionally used as a just another fun way of participating  in various activities, computer or otherwise. ----------------------------------------------------------------------------- SECTION 2. BACKGROUND INFORMATION ABOUT DARK ILLUSTRATED. Q2.0: (What is Dark Illustrated?): ~~~~  Dark Illustrated is a non-profit, special interest group which supports  various computer-specific graphic mediums such as ANSI and VGA artwork,  in addition to multimedia feature presentations. Primarily based in the  416/905 (Toronto, Ontario) area code, the organization features an  enthusiastic team of talented young artists.  Officially founded in 1993 by Black Widow, Dark first began releasing  compilations of its recent artwork in February, 1994. To this day, Dark  Illustrated continues to provide a non-profit form of exposure through  bulletin board systems (BBSes), and the Internet. Q2.1 (What does "Dark" mean, if anything?): ~~~~  Originally used as an acronym, the word "DARK" was once coined for "Digital  Artists of the Rare Kind." The use of the acronym within the group declined  over time, however, and eventually became obsolete. It was replaced in  mid-1994 with the current group name, Dark Illustrated. "Dark" and "Dark  Illustrated" are used interchangeably throughout this document. * Q2.2 (What is meant by a "Dark Collection?"):  ~~~~  At the end of each month, a compilation of recent artwork from Dark  Illustrated is released to the cyberspace community in the form of  "Dark Collections." This artwork often takes the form of ANSI, RIP,  and/or VGA graphics, as well as various multimedia feature presentations.  The filenames of these Collections are archived in [month/year] format  "DARK[month][year].ZIP". (Ie. DARK1295.ZIP) ----------------------------------------------------------------------------- SECTION 3. FREQUENTLY ASKED QUESTIONS AND ANSWERS AND OTHER INFO. * Q3.0 (How can I join Dark?):  ~~~~  Although Dark Illustrated is a group of mostly non-professional artists,  anyone is always welcome to submit an application to join the group. As  with any job, an application requires a resume, a portfolio, and an  interview. A much more detailed explanation of this can be found in the  following paragraphs.  The resume is not a resume in the standard, printed on paper sense - in  this case, an application is filled out using the Dark Illustrated  Application Generator (DARKGEN.EXE, found in any Dark Collection.) The  application contains the most basic information about the individual,  such as name, telephone number, past experience, etc. In this sense, it  is much like an everyday resume. It is not required for one to use the  Dark Illustrated Application Generator when applying to join Dark -  however, some sort of resume file must be included with any application,  so the Senior Staff may reach the applicant(s). This must include:  Real name, alias (if applicable), telephone number(s) along with the best  time to call, an Internet e-mail address (if applicable), past and present  drawing and art experience (any medium, computer or otherwise), and in the  case of people already familiar with BBS's (Bulletin Board Systems), a BBS  where one can be reached.  The official application generated by the Dark Application Generator  is in a generally foreign file format - however, any 'home made' file  should be written in straight ASCII, 80 columns wide.  The other portions of the application, being the portfolio and interview,  are relatively self-explanatory - the portfolio being a collection of the  applicant's artwork, and the interview being an interview, often over the  phone with the prospective member. A note on the portfolio: any number of  pieces of artwork may be submitted, but keep in mind your own standards  and those of Dark Illustrated as a whole.  The artwork in the portfolio must be of a standard file format. In the  case of ANSI artwork (please refer to Section 1.1 for a definition of an  ANSI) this should be saved as follows:  Clear screen, 65 character line limit.  In the case of artwork drawn using various paint programs (collectively  known as 'VGA's' - refer to Section 1.2 for a definition of a VGA), the  picture can be any video mode and any number of colours - however, for  optimal compatibility, pictures should be in the following formats:  Any picture drawn with 256 colours or less, any resolution - GIF(tm)  (Graphic Interchange Format, (c) Compuserve), PCX(tm) (PC Paint), or  BMP(tm) (Windows Bitmap).  Any picture drawn with more than 256 colours, any resolution (15, 16, 24  bit and above colour depth) - TGA(tm) (TrueVision Targa), JPG(tm) (JPEG),  PCX(tm) (PC Paint), or BMP (Windows Bitmap). In the case of JPEG(tm)  saved files, a compression value acceptable for the picture submitted  should be used. Please exercise your own discretion. If uncertain, use  a minimal amount of compression - that is, the lowest setting.  In the case of animated artwork (any resolution, any number of colours)  the work should be in AVI(tm) (Windows Audio/Video), FLI(tm) (Flick), or  MPG(tm) (MPEG - Motion Pictures Experts Group) format.  In the case of music, any format one may use to compose may be submitted.  This would include .MOD, .S3M, .HSC, etc.  Any form of written work should be submitted in ASCII form, 80 columns  wide.  To apply to join Dark Illustrated, one must have the application (or resume,  whatever the case may be) along with the portfolio. These files should be  compressed using PKZIP(tm), ARJ(tm), or failing that, LHArc(tm). Other  compression formats may be used, but keep in mind that they will not  necessarily be supported. The first, and best choice is PKZIP. The  compressed file can then be delivered to the Senior Staff through any one of  the following methods:  1) Uploading it to the World Headquarter BBS, The Lethal Aspect. In the New  User Application, mention your desire to join DARK. This is the most  favorable approach.  2) Contacting a Dark Illustrated member or Senior directly, and submitting  the application to him. The head of the ANSI department is Grail,  the head of VGA is Yggdrasil, the head of Music is Moby, and the head  of Coding is Sudden Impact.  3) Through the Internet. This can be done in 2 different ways:  (a) Internet e-mail. The application can be UUENCODEd, and submitted  as a series of messages, which will be then UUDECODEd and viewed.  Refer to e-mail contact addresses at the end of this document.  (b) IRC. Members of Dark Illustrated can usually be found using the  Internet Relay Chat, particularly #dark. Once found, one can /DCC  their application to the member, who will relay it to the Senior  member in charge of the respected department.  4) As a last resort, the application can be submitted through any Dark  Illustrated Headquarter BBS. Please note, however, that individual  Dark Illustrated Headquarter BBS's have their own private policy -  please observe individual BBS rules and regulations.  Once the application has been submitted, a response is usually affected  within 5 business days. If you have submitted an application, and have  not been contacted by then, please renew contact and politely describe  your situation. * Q3.1 (How can my BBS become an official Dark distribution site?  ~~~~  An official Dark Illustrated distribution site is one that both distributes  productions of Dark Illustrated, and supports the group in public relations  and product support.  However, Dark is no longer actively looking for distribution sites in the  form of BBS's. We are always interested in Internet-specific support, such  as FTP sites, and/or links on the WWW. E-mail any Dark Senior Staff member  (see Q3.8) for more information.  Other methods are used and are available as distribution sites - shareware  distribution houses, software trees, etc. In the case of these less modem-  intensive distribution methods, please contact a Dark Illustrated member  directly. Q3.2 (Who writes the Dark .NFO files?): ~~~~  With the exception of our "Best of Dark '94" pack, DARK1994.ZIP (written  by Desalvo), our "July '95 Collection", DARK0795.ZIP (written by Carnifex),  and our "August '95 Collection", DARK0895.ZIP (also Carnifex), the .NFO  files have been written by Black Widow. Currently, the .NFO files are  collectively designed and written by a team of senior members. Q3.3 (Where's the second disk of the Dark Collection: July 1995?): ~~~~  We wish you good luck in finding in it! (due to a printing error, the  FILE_ID.DIZ identified the DARK0795.ZIP file as being "Disk 1 of 2",  when in reality, it was just a single file.) Q3.4 (What is Dark's Official Position on "dual grouping"?): ~~~~  First, the question "what does Dark Illustrated consider dual grouping?"  must be considered.  Dark Illustrated considers dual grouping to be the instance, act, or event  in which a member of Dark Illustrated is also a member of another group.  Dark does not look down on dual grouping in the instances of personal side  projects (ie: magazines, music disks, internal compilations, games, etc.)  However, anything that would detract from a member's full concentration,  focus, and energy towards Dark is highly discouraged. In terms of dual-  grouping, this would mean and include participation in groups that have  in mind, direct competition with Dark Illustrated, or groups that produce  a product, design, or which have a focus similar to that of Dark.  What does this mean, exactly? The reasoning here is that Dark Illustrated  wishes the full participation and focus of its members, in all group  aspects. This is not to be selfish, defiant, or oppressive, but to keep  the interests of the group at the forefront. If a member has chosen to  devote some of his self-allotted time and energy towards another, directly  competitive group, it presents both a weakening of production and effort  on top of an immense conflict of interest.  What is acceptable, and what isn't? Projects initiated by a member to  produce an uncomparitive product (this would include magazines, music disks,  games, etc.) are acceptable. Projects with members of other groups in the  aiding of art production are also acceptable (this would include joint art  projects.) However, participation as an artist in two different groups is  not acceptable. To use the analogy of having more than one wife, it is  impossible to devote 100% of one's time and energy towards two different  groups. This immediately causes a conflict of interest. Dark wishes, and  in a sense, requires the focus of its members. Without that focus, the  purpose of the group is lost.  So, the official position is that dual grouping, in the strictest sense  (ie: being in two different groups in direct competition with each other)  is highly discouraged, and looked down upon. However, Dark is always open  to special cases. These will be considered for what they are. * Q3.5 (What is the answer?)  ~~~~  What is the question? Q3.6 (Does Dark accept members for writing (ie: literature) only?): ~~~~  Although Dark does support writing in the form of poetry, prose, stories,  etc., Dark's official stance is more informal than formal. The primary  focus of the group is computer art. Writing something and then porting it  over to a typed form, in the strictest sense, is not computer art. However,  because of the general informality of the group's stance, whatever a member  may write, if acceptable for release, will be included in the month's  Collection.  So to finally answer the question, Dark does not close the door to those  who wish to apply for writing only positions. However, keep in mind that  Dark has *rarely* accepted anyone for this kind of position. Someone who  applies with a fully rounded application (ie: primary focus as a VGA  artist, with writing as an aside) is the kind of forward thinking, multi-  talented person Dark Illustrated is looking for. Q3.7 (How can I request artwork from Dark members?): ~~~~  Just ask! This won't always mean you will get what you ask for, as the  decision to draw/write/etc. lies within the discretion of the particular  artist. A list of the Internet e-mail addresses of all members is being  compiled; at this point in time, if you require something absolutely  specific and cannot reach the artist in question, please direct your  query to a Senior member (e-mail addresses for those on the Net can be  found in Q3.8).  Keep in mind that although Dark Illustrated is a non-profit group, break  even compensation for an artist's time (always negotiable) is always  appreciated, but not always expected.  Dark Illustrated is always open to companies that require our services on  a contract, permanent, 'pro-bono', or freelance basis. For more information  regarding our policies, please contact a Senior member. * Q3.8 (Where can I e-mail a Dark Senior member?)  ~~~~ - Carnifex, Dark Illustrated Senior Staff.  xef@sizone.org - The 4th Disciple, Dark Illustrated Senior Staff.  ~tribe@cris.com  - Grail, Dark Illustrated Senior.  wyld@wyldstudios.com  (ANSI Department Head) - Stile, Dark Illustrated Senior.  stile@pathcom.com  (General Coordinator) - Tribal Siege, Dark Illustrated Senior.  bigwood1@metronet.lib.mi.us  (American Coordinator) - Moby, Dark Illustrated Senior.  ana@io.org  (Music Department Head) - Sudden Impact, Dark Illustrated Senior.  95shiwra@wave.scar.utoronto.ca  (Coding Department Head) - Yggdrasil, Dark Illustrated Senior.  drasil@io.org  (VGA Department Head) - Xypher Matryx, Dark Illustrated WHQ SysOp.  omyn@inforamp.net ----------------------------------------------------------------------------- * SECTION 4. LIST OF FILES, ARCHIVES, AND WHERE YOU CAN GET THEM. * Q4.0 (Listing of commonly requested files & archives):  ~~~~  Filename: Description:  DARK0294.ZIP - The February 1994 Dark Collection (premiere)  DARK0494.ZIP - The April 1994 Dark Collection  DARK0694.ZIP - The June 1994 Dark Collection  DARK0894.ZIP - The August 1994 Dark Collection  DARK0994.ZIP - The September 1994 Dark Collection  DARK1294.ZIP - The December 1994 Dark Collection  DARK0295.ZIP - The February 1995 Dark Collection  DARK1994.ZIP - The Best of Dark 1994 Collection  DARK0495.ZIP - The April 1995 Dark Collection  DARK0595.ZIP - The May 1995 Dark Collection  DARK0695.ZIP - The June 1995 Dark Collection  DARK0795.ZIP - The July 1995 Dark Collection  DARK0895.ZIP - The August 1995 Dark Collection  DARK0995.ZIP - The September 1995 Dark Collection  DARK1095.ZIP - The October 1995 Dark Collection  DARK1295.ZIP - The December 1995 Dark Collection  DARK0296.ZIP - The February 1996 Dark Collection  DARK0396.ZIP - The March 1996 Dark Collection  DARK0496.ZIP - The April 1996 Dark Collection  DARK0596.ZIP - The May 1996 Dark Collection  DARK0696.ZIP - The June 1996 Dark Collection  DARKFAQx.xx - Frequently Asked Questions About Dark Illustrated  These files can be obtained through the World-Wide Web (WWW) from the  following Dark homepage:  http://www.io.org/~drasil/  ... Or from any official distribution site for Dark Illustrated (consult  with the latest Dark .NFO file for further details).  If you would like to inquire about becoming an official FTP site, or file  archivist, please mail one of the Senior Staff members (see Q3.8) ----------------------------------------------------------------------------- - Carnifex, Dark Illustrated Senior Staff.  xef@sizone.org - The 4th Disciple, Dark Illustrated Senior Staff.  ~tribe@cris.com  All references made to copyrighted or trademarked items, people, places, things, or events are (c)copyright or (tm)trademark the specific originators, creators, maintainers, or owners of the specific item(s), people, place(s), thing(s), or event(s). Dark Illustrated reserves all of its rights in any matter pertaining to the group or its members. THIS DOCUMENT IS (C)COPYRIGHT 1995, 1996 DARK ILLUSTRATED ALL RIGHTS RESERVED SAUCE00Dark FAQ Multiple Dark Illustrated 19960628ü‡P