The actual logo itself is not significant; the importance of this is that it is perhaps my last logo ever. Examining the font below, we can see that it is really nothing special -- "a blend of different styles" someone may say; I prefer to look at it as my own style. If you have ever seen any of my real lifework, you would know that my style is sketchy and somewhat disorganized. This is not a "goodbye letter," let me clarify -- I will not dissappear from the scene, I suppose. I will not be as active as I have in the past. As I write this, I begin to doubt whether this will indeed be my last logo; however, as of now, it is. Let me explain a little about myself. I entered the so-called art scene around December of 1993. My friend Neon Samurai had set up a conference with his friend Musicphreak, and the info was spread. I was on it, it was supposed to be just a general conference. "ACiD Members" started calling in, and I was confused, I had no idea what "ACiD" was, or what a "pack" was, and I really had no clue what was going on. This was my first of many conferences. That cold night, Musicphreak and Neon Samurai were recruited into ACiD, being as ACiD needed some teleconferencing guys. Over the next few days, Neon Samurai explained to me all about ACiD and packs and all the like. He sent me some ACiD packs. This was the peak of my activity, I started calling boards like crazy. I got on Nuke 'em High, Kamikazee of TRiBE's board. I was user #5 of a total of 11. A good "friend" in the local scene, Nitro, knew alot about the art scene and the local scene, he really helped me greatly to enter into thediverse world of art. I began setting up Renegade on my hard drive, hoping one day to run an art/ warez board. This never happened. The board was called "Realm of Chaos." Well, now I think there are several "Realm of Chaos" boards out there. Go figure, I picked a bad name for a board. Experimenting with Renegade, and actually reading the manual helped me because I soon helped many sysops and became co-sysops on several boards, including "Demon's File Dungeon," "The Underworld," and "The Chaotic Asylum." (Which later changed names to "The Ravaged Nightmare") Demon's File Dungeon was a warez board. There was some competition between the other co-sysops and myself, but it was all settled. Demon Master could be a little pushy, Nitro and I often got angered by his constant requests for modifications. Boards come and go. I think the most fun I ever had was with The Underworld.The twin-brother sysops, SmOoZ and iNDiGESTiON were extremely friendly and cool.I remember all the days of the board starting out and The Chairman's momentous call to the board. (Oh my god, THE chairman, the sysop of TUN for god sakes!) Over the Easter break, Smooz, Indigestion and I played Doom over the modem almost every night. The board lasted the Summer, all the way up into the first few months of the school year. The Summer. We were thinking of converting The Chaotic Asylum into an art/ warez board, because as of now, it had only warez. I asked Neon how to get all the ACiD packs and iCE packs, because at the moment, he was "Mr. Art Scene."This is when he taught me to use 800 reroutes and cards. I called THE boards. The first board I called was The House of Pain in 413, run by Mazter. It's longgone. It was a decent board, but I was amazed at all the art it had. I then called Terra Firma. Got nuked. Called Harvest Moon, Free Beer, got accepted. Called Channel Zero. My friends and I were hanging out, and I got a call. On the other end was Beastie (THE Beastie!). He wanted a PoW Site. PoW was a local programming group, Progammers of War led by Flounder. I called Terra Firma back, explained how I was on all the other boards, Somms validated me. Back then, these reroutes and cards lasted a few weeks each. These boards seemed so .. Elite. The sysops never chatted with me, and they ignored my E-Mail. Nevertheless, I leeched a great deal of art. Boards come and go. The only board left of all the ones I called back then is Harvest Moon. The Ravaged Nightmare. Ravaged Soul and Demon Master switched to OBV/2, because 2.25 came out, with many bugs fixed. I read the manual, figured it out.All my art acquisitions were uploaded to TRN, and I slowly backed away from DFD. Demon and I became good friends, we talked pretty much every night. I finally met him, my friend and I played him and his friend and beat them at basketball, 22-20. DFD is now in North Carolina. Sinister. D'Mitri D'Milo and I became good "friends" and started work on an Elite offline mail reader. IRC. The school year started. Demon Master provided me with internet accounts from a local college - SUNY Stonybrook. I entered onto IRC. Being mistaken for Lord Jazz at every corner was really annoying, but slowly I became less and less of a newbie. Back then, the scene, and the people in it were a lot different. Kamikazee and his brother put their board back up, this time it was called 'Illusion of Tranquility' -- it had been up before, before Nuke 'em High. "The Cartel" started on the rise. Omega Redd got so many affils and ansis, same with Marshmellow Hex (Ellis Dee) and his board, The Crossroads. Somewhere around here, Corrosive Poison finally ended it's long journey of neglect and misery. I got in CIA in december. Thanks to The Wizard. I was so bad, but they did not have the balls to tell me, and they released my stuff anyway. This made me happy. I promised Tron that I would never leave CIA, and I have stayed true to this promise. Somms. This is the point where I start my rise to the "top." Somms needed help on coding Continuum himself in Pascal. He did not program very well. Dark Warrior actually got Somms to call me. When Somms did call, it was 11pm and I was just about to step into the shower. It was the same shock as when Beastie had called me. Things did not work out with Somms' coding, and he had me code it. I happily complied. I coded two issues, #4 and #5. He made D'Mitri and I a Sinister logo. T2 bailed him out with an intro logo for us. We released Sinister on IRC, December 28, 1994. It was an instant success. People started to know who I was. I met some cool people on IRC, namely Somms, Eerie, Penguin, and Dryad. The local scene was starting to bloom after the death of The Cartel and The Crossroads. I made the acquaintance of Caine, one of the coolest people I know in the scene. In April, I was accepted to ACiD as a coder. D'Mitri and I also had an altercation that led to the source code of Sinister 1.0 being relseased. I started to recode Sinister from scratch. My early ACiD days were awesome. The conferences were as legendary as I had heard, and some of the people, ego aside, were nice. I met Sinned Soul, who was like an enemy and a friend at the same time. The school year ended, the progress on Sinister slowed. The scene slowed, many people dissappeared. Summer '95. Sinned Soul used to call me many times and he would 3-way other people. These days were pretty cool. ACiD started to bore me because I was at the top, with nowhere to go but down. Until recently, I had been making cards and using them heavily. I called many people, many people called me. It was fun. These days have ended as of two weeks ago (the week of Halloween). Now, with the inability to speak to the people I like most (Prince of Death, Stone Chapel, Penguin, and even Sinned Soul), the scene has become dull. Legend is good, but it is on the decline. ACiD and iCE have gone downhill ever since January 1994. ø ø ø úÜ tetanus'°±ù . ø .: ø °° ²°ÞÝ Ü²ÜÜÛÜÜÜܱÜÜÜÜÛ°ܲ° ÛܲÜܱÜÜÛ²ÜܱÜÛÜÜÛÛÛÜÜÜ ±Ü²ÛÜ ÜÛÛÛ±ß ±ÜÛßßßÛ²Û ßÛÛÛ±ÛÛÛÛÜÜÜ²Û ²Û²Ý ÛÛ²²ÛÜÛßßßÞÛÛ²ÝßßßßÛÛÛ²ÛÛÛ ². ²ÛÛÛ øÛÛÛÛßÛÝÞÛÛ²Ý ÛÛ ²Þ²ÛÛ ÞÛÛÛ± ßß° ÛÛß ßÛÜ ÛÛÛÛÞ°Ý ÞÛÛÛ Þ²ß ÛÛÛÛ±  ÞÛÛ²Ý ÛÛ²ß Þ Þ°ÛÛÝ ÛÛÛ ÞÛÛÛ Þ ²ÛÛ° ²ß ޲ݲÛÛ°±ßßÜÜ ²ÛÛ ° ÛÝ °ÛÛÛ° ø ßßßß Û ÛÛ° Þ±ÛÛ° ÛÛÛ°  ÞÛÛ²²ÛÛ²° ÞÝ Üßß ±ÛÛÛ²ßß±ÛÛ² ß ²ÛÛ°ÜÜÜ ²ÛÛ ²ÞÛÛÛ²²ÛÛ± Þ ²²ß ²Û±Ý ß þß°²Û²±°Û²±±ÛÛ ²Ý °Û±Ý ±ÛÛ± ß²ÛÛ±±ÛÛ²Þ ±Û±ß ±Û°Ý ß±ÛÛ° ÛÛ°°²Û ±Ý Þ²Û°ÜÜܲ °Þ±ÛÛ°°ÛÛ ±Þ°Û°°Û  Ý Û°ßßÛÝ ÜÛßßÛÜÛ ßß°Ýܲß±° ܲ ß Ý Þ°²²Û Û²Û °ÜÛß° ÜÛ²Û  ßß Þ²ß ßÞÝßÛ ßßßß ßßßßß Ûßßßßßßß jz ßßßßß ßß Üß ßßßß ß Üß ßßßßßßßß ÞÝ ßßß ßßßßßß ßß ßßßÛ ßßßßßßßßßßßßß ß ßßßß ÞÝß ßÜ This is my last logo? I'm pretty sure it is. Tron, I've  stayed with CIA this whole time. I'm not leaving either. Napalm, I admire you so muc h because you didn't give up, even when there WAS no CIA. I have the utmost re spect for you, and I'm sorry to say that I'm probably not going to draw any more  of my logos. I'll stay in CIA if you want, in fact, I'd appreciate it if a few  months down the line when I haven't produced that you leave me on the member  list, as a testament to the old CIA, the days gone by, the logos once draw n. This is not a "goodbye," but I think it's time that I focus more on thing s to come in my real life, such as college. Most of the people whom I respect  won't even see this logo, and most of the people in the scene don't even kno w who I am, or won't be looking at the CIA pack -- they don't know what they're  missing. CIA represents to me an institution of dedication, hard work, perseve rence, and loyalty. Although many of the better artists have succumbed to t he lure of bigger and better groups, I still respect them. To the people wh om I've befriended in the scene -- I don't have to mention names, you kno w who you are. Some of you I haven't heard from in a while, and I probably  won't. I hopeyou haven't forgotten me, but it IS a big wor ld out there. Those of you who never see this, who go through life without thinking twice of the  person who admired and respected you, maybe one day as you're older when you 're looking back on the old old scene days, you'll remember me. This one goes out to Nitro (The Max :), the one who got me starte d. Maybe you were right when you sold your modem and forgot about the scene, b ut I also thinkyou missed the opportunity to meet some of th e cool people I have. I owe it allto you. What I mean by t hat, I have no clue, because I don't know whether the scene has been beneficial or harmful to my life. :) "Examining our memories, we can find that, unfortunately, we  almost never appreciate them as they happen." - Jazz. SAUCE00Tremor logo / jazz info jazz cia 19951203U0P